#include <mudlib.h> #include <ships.h> inherit SHIP; void reset(int arg) { if(!is_clone(this_object())) return; ::reset(arg); if (arg) return; set_alias("carrack"); add_alias("cruiser"); add_alias("carrack cruiser"); //Setup defaults in case vars don't restore set_name("unknown Carrack"); reset_short("mysterious Carrack"); set_main_long("\ This carrack is truly a fine example of a sailing ship. Its\n\ two proud masts each carry a large sail, the mainmast a\n\ gigantic square sail, the mizzenmast a graceful lateen. The\n\ sterncastle of the carrack is quite long and extends fornearly\n\ a third of the keel length of the ship, which is 100 feet. This\n\ proud ship could stand valiantly in any sea battle.\n"); //Give it rooms add_room("aftdeck", SHIP_ROOMS + "carr_deck"); add_room("sterncastle",SHIP_ROOMS + "carr_stern"); add_room("cabin", SHIP_ROOMS + "carr_cabin"); add_room("foredeck", SHIP_ROOMS + "carr_foredeck"); add_room("bridge", SHIP_ROOMS + "carr_bridge"); add_room("weapons", SHIP_ROOMS + "carr_weapon"); add_room("forecastle", SHIP_ROOMS + "carr_fore"); add_room("hall1", SHIP_ROOMS + "carr_hall1"); add_room("hall2", SHIP_ROOMS + "carr_hall2"); add_room("hall3", SHIP_ROOMS + "carr_hall3"); add_room("hall4", SHIP_ROOMS + "carr_hall4"); add_room("hall5", SHIP_ROOMS + "carr_hall5"); add_room("hall6", SHIP_ROOMS + "carr_hall6"); add_room("hall7", SHIP_ROOMS + "carr_hall7"); add_room("crew", SHIP_ROOMS + "carr_crew"); add_room("mess", SHIP_ROOMS + "carr_mess"); add_room("cabin1", SHIP_ROOMS + "carr_cabin1"); add_room("cabin2", SHIP_ROOMS + "carr_cabin2"); add_room("cargo1", SHIP_ROOMS + "carr_cargo1"); add_room("cargo2", SHIP_ROOMS + "carr_cargo2"); add_room("cargo3", SHIP_ROOMS + "carr_cargo3"); add_room("cargo4", SHIP_ROOMS + "carr_cargo4"); add_room("cargo5", SHIP_ROOMS + "carr_cargo5"); add_room("cargo6", SHIP_ROOMS + "carr_cargo6"); add_room("crow's nest", SHIP_ROOMS + "carr_nest"); //Make some rooms visible from outside add_room_look(({"deck","aftdeck"}),"aftdeck"); add_room_look("foredeck","foredeck"); add_room_look(({"nest","crow's nest"}),"crow's nest"); add_room_look("bridge","bridge"); add_room_look("forecastle","forecastle"); add_room_look("sterncastle","sterncastle"); //Add extra looks to the ship set_enter_room("aftdeck"); set_bridge(find_room("bridge")); //Set default messages (reset in init_ship) set_arrival_msg("The galley arrives."); set_depart_msg("The galley sails swiftly"); set_enter_messages(({"You climb onboard the galley","boards the galley", "comes aboard the galley"})); set_deboard_messages(({"You disembark the galley","leaves the galley", "disembarks from the galley"})); init_vehicle(); } //Overloads of virtual functions in parent string query_ship_class() { return "carrack"; } string query_ship_arrive() { return "sails smoothly in";} string query_ship_depart() { return "rides the wind";}