Subject: Synchronous write() From: Lars Date: 991104 Type: Feature State: Unclassified See also: f-981226-1, p-020912, p-021021 When writing data to the network, the driver drops messages when encountering an EWOULDBLOCK. This is ok for normal game usage, but deadly when used as e.g. httpd. Either a synchronous write() is implemented (not easy, as it requires buffering in the comm.c module) and/or we implement the TCP efuns.