Short: Safe recompile of objects From: Lars Duening <lars@bearnip.com> Date: Sat, 26 May 2001 01:26:13 -0600 Type: Feature State: New Acius wrote on Sunday, May 20 2001, 00:46:08: >I hope that my explanation was not too garbled, it's late. And While >we're talking about adding efun's, how about an update_object(string >path) efun that: >* Compiles the .c file at "path" >* If path has an error, report the error and *do nothing to the existing >object associated with that path*. >* If path does not have an error, destruct the existing blueprint object > for path and then load in the new one. You can have the efun take a parameter: recompile-and-load, or just recompile to check the syntax. Be careful with inherits, though. -- Lars Duening; lars@bearnip.com PGP Key: http://www.bearnip.com/lars/pgp-lars.asc