inherit "room/room";
reset(arg) {
if (arg) return;
set_light(1);
short_desc = "A small storage room";
no_castle_flag = 1;
long_desc =
"You are in a small and dusty storage room.\n" +
"You can see the shop through the opening to the east.\n";
dest_dir = ({"room/shop", "east"});
}
init(arg)
{
object ob;
int does_exist;
if(this_player()) {
if(
!present("tech_quicktyper", this_player())
&&
!present("tech_quicktyper", this_object())
) {
/* it does no exist */
ob = clone_object("obj/quicktyper");
move_object(ob, this_object());
}
}
::init(arg);
}