reset(started)
{
if (!started)
set_light(1);
}
init()
{
add_action("north", "north");
add_action("northeast", "northeast");
add_action("northwest", "northwest");
add_action("southeast", "southeast");
}
short()
{
return "The shore of Crescent Lake";
}
long()
{
write("You are standing on the shore of Crescent Lake, a beautiful and\n" +
"clear lake. Out in the centre of the lake stands the Isle\n" +
"of the Magi.\n" +
"A trail leads into the forest to the north.\n" +
"The shore of Crescent Lake continues northeast and northwest\n" +
"To the southeast, a stone bridge used to cross over to the\n" +
"Isle of the Magi, but it has fallen into the lake, making the\n" +
"crossing to the island impossible by that means.\n");
if (this_player()->query_level() > 15)
write("However, you can make out the faint outline of a magical bridge" +
"\nin its place.\n");
}
north()
{
this_player()->move_player("north#room/south/sforst46");
return 1;
}
northeast()
{
this_player()->move_player("northeast#room/south/sshore27");
return 1;
}
northwest()
{
this_player()->move_player("northwest#room/south/sshore25");
return 1;
}
southeast()
{
if (this_player()->query_level() <= 15 )
{
write("The bridge to the Isle of the Magi has collapsed, making thetrip across\n" +
"impossible.\n");
return 1;
}
write("Trusting in your faith, you step onto the magical bridge and move across\n" +
"to the Isle of the Magi.\n");
this_player()->move_player("southeast#room/south/sislnd1");
return 1;
}