reset(started)
{
if (!started)
set_light(1);
}
init()
{
add_action("north", "north");
add_action("south", "south");
add_action("east", "east");
add_action("west", "west");
}
short()
{
return "A dimly lit forest";
}
long()
{
write("You are in part of a dimly lit forest.\n" +
"Trails lead north, south, east and west\n");
}
north()
{
this_player()->move_player("north#room/south/sforst33");
return 1;
}
south()
{
this_player()->move_player("south#room/south/sforst38");
return 1;
}
east()
{
this_player()->move_player("east#room/south/sforst34");
return 1;
}
west()
{
this_player()->move_player("west#room/south/sforst36");
return 1;
}