reset(started)
{
    if (!started)
	set_light(1);
}
init()
{
    add_action("north", "north");
    add_action("west", "west");
}
short()
{
    return "A dimly lit forest";
}
long()
{
    write("You are in part of a dimly lit forest.\n" +
	  "Trails lead north and west\n");
}
north()
{
    this_player()->move_player("north#room/south/sforst16");
    return 1;
}
west()
{
    this_player()->move_player("west#room/south/sforst18");
    return 1;
}