#include "room.h"
object wolf;
#undef EXTRA_RESET
#define EXTRA_RESET\
if (!wolf) {\
wolf = clone_object("obj/monster");\
wolf->set_name("wolf");\
wolf->set_level(3);\
wolf->set_short("A wolf");\
wolf->set_long("A grey wolf running around. It has\n" +\
"some big dangerous teeth.\n");\
wolf->set_wc(7);\
wolf->set_move_at_reset();\
wolf->set_whimpy();\
move_object(wolf, "room/ruin");\
}
TWO_EXIT("room/clearing", "south",
"room/plane2", "north",
"A large open plain",
"A large open plain, extending to north and south.\n", 1)