#include "room.h" object wolf; #undef EXTRA_RESET #define EXTRA_RESET\ if (!wolf) {\ wolf = clone_object("obj/monster");\ wolf->set_name("wolf");\ wolf->set_level(3);\ wolf->set_short("A wolf");\ wolf->set_long("A grey wolf running around. It has\n" +\ "some big dangerous teeth.\n");\ wolf->set_wc(7);\ wolf->set_move_at_reset();\ wolf->set_whimpy();\ move_object(wolf, "room/ruin");\ } TWO_EXIT("room/clearing", "south", "room/plane2", "north", "A large open plain", "A large open plain, extending to north and south.\n", 1)