#include "room.h"
#undef EXTRA_RESET
#define EXTRA_RESET extra_reset();
string chats;
get_chats() {
if (!chats) {
chats = allocate(7);
chats[0] = "Orc says: Kill him!\n";
chats[1] = "Orc says: Bloody humans!\n";
chats[2] = "Orc says: Stop him!\n";
chats[3] = "Orc says: Get him!\n";
chats[4] = "Orc says: Let's rip out his guts!\n";
chats[5] = "Orc says: Kill him before he runs away!\n";
chats[6] = "Orc says: What is that human doing here!\n";
}
return chats;
}
extra_reset()
{
object orc, weapon;
int n,i,class,value,weight;
string w_name,alt_name;
i = 0;
if (!present("orc")) {
while(i<2) {
i += 1;
orc = clone_object("obj/monster");
orc->set_name("orc");
orc->set_alias("dirty crap");
orc->set_race("orc");
orc->set_level(random(2) + 1);
orc->set_hp(30);
orc->set_ep(1014);
orc->set_al(-60);
orc->set_short("An orc");
orc->set_ac(0);
orc->set_aggressive(1);
orc->load_a_chat(50, get_chats());
n = random(3);
weapon = clone_object("obj/weapon");
if (n == 0) {
w_name = "knife";
class = 5;
value = 8;
weight = 1;
}
if (n == 1) {
w_name = "curved knife";
class = 7;
value = 15;
weight = 1;
alt_name = "knife";
}
if (n == 2) {
w_name = "hand axe";
class = 9;
value = 25;
weight = 2;
alt_name = "axe";
}
weapon->set_name(w_name);
weapon->set_class(class);
weapon->set_value(value);
weapon->set_weight(weight);
weapon->set_alt_name(alt_name);
transfer(weapon, orc);
command("wield " + w_name, orc);
move_object(orc, this_object());
}
}
}
TWO_EXIT("room/slope", "east",
"room/fortress", "north",
"The orc valley",
"You are in the orc valley. This place is inhabited by orcs.\n" +
"There is a fortress to the north, with lot of signs of orcs.\n", 1)