#include "room.h"
object gold_stick, orc_slayer, shaman;
#undef EXTRA_RESET
#define EXTRA_RESET fix_shaman();
fix_shaman()
{
if (!shaman || !living(shaman)) {
gold_stick = clone_object("obj/treasure");
gold_stick->set_id("staff");
gold_stick->set_alias("golden staff");
gold_stick->set_short("A golden staff");
gold_stick->set_value(300);
orc_slayer = clone_object("obj/weapon");
orc_slayer->set_name("short sword");
orc_slayer->set_alias("sword");
orc_slayer->set_short("Short sword");
orc_slayer->set_alt_name("orc slayer");
orc_slayer->set_long("This is a very fine blade.\n"+
"It's covered with ancient runes.\n" +
"Engraved on it is a picture of the sword slicing an orc.\n");
orc_slayer->set_read("The only thing you can read is the word 'orc'.\n");
orc_slayer->set_class(9);
orc_slayer->set_weight(2);
orc_slayer->set_value(200);
orc_slayer->set_hit_func(this_object());
shaman = clone_object("obj/monster.talk");
shaman->set_name("shaman");
shaman->set_alias("orc shaman");
shaman->set_race("orc");
shaman->set_level(10);
shaman->set_al(-300);
shaman->set_short("An orc shaman");
shaman->set_wc(10);
shaman->set_ac(1);
shaman->set_aggressive(1);
shaman->set_chance(20);
shaman->set_spell_mess1("You are hit by a magic missile");
shaman->set_spell_mess2("The shaman casts an magic missile");
shaman->set_spell_dam(20);
move_object(shaman, this_object());
move_object(gold_stick, shaman);
move_object(orc_slayer, shaman);
}
}
ONE_EXIT("room/fortress", "south",
"The orc treasury",
"You are in the orc treasury. It is normally heavily guarded.\n", 1)
weapon_hit(attacker)
{
string alig;
if(attacker->id("orc")){
write("Ziiing\n");
return 10;
}
return 0;
}