#include "../room.h"
object hobgoblin;
#undef EXTRA_RESET
#define EXTRA_RESET\
if (!hobgoblin || !living(hobgoblin)) {\
object money;\
hobgoblin = clone_object("obj/monster");\
hobgoblin->set_name("hobgoblin");\
hobgoblin->set_level(5);\
hobgoblin->set_wc(9);\
hobgoblin->set_short("a hobgoblin");\
hobgoblin->set_long(\
"This hobgoblin looks really nasty.\n");\
move_object(hobgoblin, this_object());\
money = clone_object("obj/money");\
money->set_money(random(50));\
move_object(money, hobgoblin);\
}
ONE_EXIT("room/mine/tunnel5", "south",
"small room",
"A small room with rough cut walls.\n", 0)