int exit_num;
object leather;
short() {
return "End of maze";
}
long() {
write("The end of the maze.\n");
write("There are one obvious exit to the south.\n");
}
init() {
add_action("e1", "south");
}
e1() {
this_player()->move_player("south#room/maze1/maze4");
return 1;
}
reset() {
if (!leather || !present(leather)) {
leather = clone_object("obj/armour");
leather->set_ac(3);
leather->set_name("armour");
leather->set_alias("leather armour");
leather->set_value(110);
leather->set_short("A leather armour");
leather->set_weight(3);
leather->set_type("armour");
move_object(leather, this_object());
}
}