#include "room.h"
object giant;
#undef EXTRA_RESET
#define EXTRA_RESET\
if (!giant || !living(giant)) {\
giant = clone_object("obj/monster");\
giant->set_name("giant");\
giant->set_level(15);\
giant->set_short("A giant");\
giant->set_wc(20);\
giant->set_ac(2);\
giant->set_aggressive(1);\
move_object(giant, this_object());\
}
TWO_EXIT("room/giant_path", "east",
"room/giant_conf", "west",
"Lair of the Giant",
"There are mountains all around you.\n", 1)