#include "room.h"
#undef EXTRA_RESET
#define EXTRA_RESET fix_jacket();
TWO_EXIT("room/wild1", "east",
"room/clearing", "west",
"In a forest",
"You are in a big forest.\n", 1)
fix_jacket()
{
object leather_jacket;
leather_jacket = present("leather jacket");
if (!leather_jacket) {
leather_jacket = clone_object("obj/armour");
leather_jacket->set_name("leather jacket");
leather_jacket->set_short("A leather jacket");
leather_jacket->set_alias("jacket");
leather_jacket->set_long("A worn but sturdy leather jacket.\n" +
"On the back is a lot of rivets making the pattern of a star.\n");
leather_jacket->set_value(50);
leather_jacket->set_weight(2);
leather_jacket->set_ac(2);
leather_jacket->set_type("armour");
move_object(leather_jacket, this_object());
}
}