inherit "room/room";
reset(arg) {
if (arg) return;
set_light(1);
short_desc = "A room";
no_castle_flag = 0;
long_desc =
"Long desc.\n";
dest_dir =
({
"/players/lars/workroom", "north",
});
1/0;
}
query_light() {
return 1;
}
query_room_maker() {
return 101;
}
/*
remove the comments around the "room is modified()" code
below to prevent changes you have done to this room to
to be lost by using the room maker
*/
/*
room_is_modified() {
return 1;
}
*/
/*
make your additions below this comment, do NOT remove this comment
--END-ROOM-MAKER-CODE--
*/
exit() {
1/0;
}