object listen_ob, player_ob;
long() {
write("A stethoscope.\n");
}
short() {
return "A stethoscope";
}
query_weight() {
return 1;
}
query_value() {
return 15;
}
init() {
add_action("apply", "apply");
add_action("apply", "use");
add_action("listen", "listen");
}
listen(str) {
write("You must apply stethoscope to something.\n");
return 1;
}
apply(str) {
string what;
object ob;
if (!str)
return 0;
if (environment() != this_player()) {
write("You must have the stethoscope on you to use it.\n");
return 1;
}
if (id(str) || sscanf(str, "stethoscope to %s", what) != 1) {
write("On what ?\n");
return 1;
}
ob = present(what, this_player());
if (!ob)
ob = present(what, environment(this_player()));
if (!ob)
return 0;
if (living(ob) || ob->use_stethoscope(this_object())) {
write("You listen to the " + what + ".\n");
listen_ob = ob;
player_ob = this_player();
set_heart_beat(1);
return 1;
}
return 0;
}
/*
* Detect if the playe leaves the object.
*/
heart_beat() {
if (!present(listen_ob,environment(player_ob)) ||
environment() != player_ob) {
listen_ob = 0;
set_heart_beat(0);
return;
}
if (living(listen_ob))
tell_object(player_ob, "Dunk dunk\n");
}
query_listening() {
return listen_ob;
}
get() {
return 1;
}
id(str) {
return str == "stethoscope";
}