/* Modified for genders: padrone, Oct 22 1990 */
object the_owner;
string cap_name;
get() {
the_owner = this_player();
cap_name = this_player()->query_name();
return 1;
}
drop() { return 1; }
id(str) { return str == "soul"; }
long() {
write("It is transparent.\n");
}
ghost() {
the_owner = this_player();
cap_name = this_player()->query_name();
return this_player()->query_ghost();
}
init() {
the_owner = this_player();
cap_name = this_player()->query_name();
add_action("applaud", "applaud");
add_action("blush", "blush");
add_action("bounce", "bounce");
add_action("bow", "bow");
add_action("burp", "burp");
add_action("cackle", "cackle");
add_action("chuckle", "chuckle");
add_action("clap", "clap");
add_action("comfort", "comfort");
add_action("cough", "cough");
add_action("cry", "cry");
add_action("cuddle", "cuddle");
add_action("curtsey", "curtsey");
add_action("dance", "dance");
add_action("fart", "fart");
add_action("flip", "flip");
add_action("fondle", "fondle");
add_action("french", "french");
add_action("frown", "frown");
add_action("gasp", "gasp");
add_action("giggle", "giggle");
add_action("glare", "glare");
add_action("grin", "grin");
add_action("groan", "groan");
add_action("grope", "grope");
add_action("growl", "growl");
add_action("hiccup", "hiccup");
add_action("hug", "hug");
add_action("kick", "kick");
add_action("kiss", "kiss");
add_action("knee", "knee");
add_action("laugh", "laugh");
add_action("lick", "lick");
add_action("love", "love");
add_action("moan", "moan");
add_action("nibble", "nibble");
add_action("nod", "nod");
add_action("poke", "poke");
add_action("pout", "pout");
add_action("puke", "puke");
add_action("purr", "purr");
add_action("ruffle", "ruffle");
add_action("scream", "scream");
add_action("shake", "shake");
add_action("shiver", "shiver");
add_action("shrug", "shrug");
add_action("sigh", "sigh");
add_action("sing", "sing");
add_action("slap", "slap");
add_action("smirk", "smirk");
add_action("smile", "smile");
add_action("snap", "snap");
add_action("sneeze", "sneeze");
add_action("snicker", "snicker");
add_action("sniff", "sniff");
add_action("snore", "snore");
add_action("snuggle", "snuggle");
add_action("spit", "spit");
add_action("squeeze", "squeeze");
add_action("stare", "stare");
add_action("strut", "strut");
add_action("sulk", "sulk");
add_action("thank", "thank");
add_action("twiddle", "twiddle");
add_action("whistle", "whistle");
add_action("wiggle", "wiggle");
add_action("wink", "wink");
add_action("yawn", "yawn");
}
applaud() {
if (ghost())
return 0;
write("You applaud wholeheartedly.\n");
say(cap_name + " gives a round of applause.\n");
return 1;
}
blush() {
if (ghost())
return 0;
write("Your cheeks are burning.\n");
say(cap_name + " blushes.\n");
return 1;
}
bounce() {
if (ghost())
return 0;
write("B O I N G !!\n");
say(cap_name + " bounces around.\n");
return 1;
}
bow(str) {
object who;
if (ghost())
return 0;
if (!str) {
write("You bow to your audience.\n");
say(cap_name + " bows gracefully.\n");
return 1;
}
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " bows before you.\n");
write("You bow to " + str +".\n");
say(cap_name + " bows to " + str + ".\n", who);
return 1;
}
burp() {
if (ghost())
return 0;
write("Excuse yourself!\n");
say(cap_name + " burps rudely.\n");
return 1;
}
cackle() {
if (ghost())
return 0;
write("You cackle gleefully.\n");
say(cap_name + " throws " + the_owner->query_possessive() +
" head back and cackles with glee!\n");
return 1;
}
chuckle() {
if (ghost())
return 0;
write("You chuckle politely.\n");
say(cap_name + " chuckles politely.\n");
return 1;
}
clap() {
if (ghost())
return 0;
write("You clap briefly.\n");
say(cap_name + " claps.\n");
return 1;
}
comfort(str) {
object who;
if (ghost())
return 0;
if (!str)
return 0;
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " comforts you.\n");
write("You comfort " + str + ".\n");
say(cap_name + " comforts " + str + ".\n", who);
return 1;
}
cough() {
if (ghost())
return 0;
write("Cover your mouth when you do that!\n");
say(cap_name + " coughs noisily.\n");
return 1;
}
cry() {
if (ghost())
return 0;
write("Waaaaah!\n");
say(cap_name + " bursts into tears.\n");
return 1;
}
cuddle(str) {
object who;
if (ghost())
return 0;
if (!str)
return 0;
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " cuddles you.\n");
write("You cuddle " + str + ".\n");
say(cap_name + " cuddles " + str + ".\n", who);
return 1;
}
curtsey() {
if (ghost())
return 0;
write("You curtsey gracefully.\n");
say(cap_name + " curtseys gracefully.\n");
return 1;
}
dance(str) {
object who;
if (ghost())
return 0;
if (!str) {
write("Feels silly, doesn't it?\n");
say(cap_name + " does the disco duck.\n");
return 1;
}
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " sweeps you across the dance floor.\n");
write("You sweep " + str +" across the dance floor.\n");
say(cap_name + " sweeps " + str + " across the dance floor.\n", who);
return 1;
}
fart() {
if (ghost())
return 0;
write("How rude!\n");
say(cap_name + " lets off a real rip-roarer.\n");
return 1;
}
flip() {
if (ghost())
return 0;
write("You flip head over heels.\n");
say(cap_name + " flips head over heels.\n");
return 1;
}
fondle(str) {
object who;
if (ghost())
return 0;
if (!str)
return 0;
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " fondles you.\n");
write("You fondle " + str + ".\n");
say(cap_name + " fondles " + str + ".\n", who);
return 1;
}
french(str) {
object who;
if (ghost())
return 0;
if (!str)
return 0;
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name +
" gives you a deep and passionate kiss..it seems to take forever...\n");
write("You give " + str + " a REAL kiss..it lasts a long time...\n");
say(cap_name + " gives " + str +
" a deep and passionate kiss..it seems to take forever...\n", who);
return 1;
}
frown() {
if (ghost())
return 0;
write("Is something wrong?\n");
say(cap_name + " frowns.\n");
return 1;
}
gasp() {
if (ghost())
return 0;
write("You gasp in astonishment.\n");
say(cap_name + " gasps in astonishment!\n");
return 1;
}
giggle() {
if (ghost())
return 0;
write("You giggle inanely.\n");
say(cap_name + " giggles inanely.\n");
return 1;
}
glare(str) {
object who;
if (ghost())
return 0;
if (!str)
return 0;
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " glares at you.\n");
write("You glare stonily at " + str + ".\n");
say(cap_name + " glares at " + str + ".\n", who);
return 1;
}
grin() {
if (ghost())
return 0;
write("You grin evilly.\n");
say(cap_name + " grins evilly.\n");
return 1;
}
groan() {
if (ghost())
return 0;
write("You groan.\n");
say(cap_name + " groans loudly.\n");
return 1;
}
grope(str) {
object who;
if (ghost())
return 0;
if (!str)
return 0;
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " gropes you.\n");
write("<Well what sort of noise do you expect here?>.\n");
say(cap_name + " gropes " + str + ".\n", who);
return 1;
}
growl(str) {
object who;
if (ghost())
return 0;
if (!str) {
write("You growl.\n");
say(cap_name + " growls.\n");
return 1;
}
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " growls at you.\n");
write("You growl at " + str +".\n");
say(cap_name + " growls at " + str + ".\n", who);
return 1;
}
hiccup() {
if (ghost())
return 0;
write("Hic!\n");
say(cap_name + " hiccups.\n");
return 1;
}
hug(str) {
object who;
if (ghost())
return 0;
if (str == 0)
return 0;
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " hugs you.\n");
write("You hug " + str + ".\n");
say(cap_name + " hugs " + str + ".\n", who);
return 1;
}
kick(str) {
object who;
if (ghost())
return 0;
if (str == 0)
return 0;
who = present(str, environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " kicks you. OUCH!!\n");
say(cap_name + " kicks " + str + ".\n", who);
write("You kick " + str + ".\n");
return 1;
}
kiss(str) {
object who;
if (ghost())
return 0;
if (str == 0)
return 0;
who = present(str, environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " kisses you.\n");
say(cap_name + " kisses " + str + ".\n", who);
if (who->query_frog()) {
this_player()->frog_curse(1);
who->frog_curse(0);
return 1;
}
write("You kiss " + str + ".\n");
return 1;
}
knee(str) {
object who;
if (ghost())
return 0;
if (str == 0)
return 0;
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
if (who->query_male()) {
tell_object(who, cap_name + " hits you with " +
the_owner->query_possessive() + " knee below your belt!\n" +
"You double over and fall to the ground, writhing in " +
"excrutiating pain,\nfeeling like you may throw up " +
"everything you have eaten!\n");
say(cap_name + " suddenly raises " + the_owner->query_possessive() +
" knee, sending " + str + " to the floor, writhing in pain!\n",
who);
write("You hit " + str + " with your knee.\n");
}
else {
tell_object(who, cap_name + " tries to knee you, without much effect.\n");
say(cap_name + " tries to knee " + str + ", without much effect.\n", who);
write("You try to knee " + str + ". Not very effective though.\n");
}
return 1;
}
laugh() {
if (ghost())
return 0;
write("You fall down laughing.\n");
say(cap_name + " falls down laughing.\n");
return 1;
}
lick(str) {
object who;
if (ghost())
return 0;
if (str == 0)
return 0;
who = present(str, environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " licks you.\n");
say(cap_name + " licks " + str + ".\n", who);
write("You lick " + str + ".\n");
return 1;
}
love(str) {
object who;
if (ghost())
return 0;
if (str == 0)
return 0;
who = present(str, environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " whispers to you sweet words of love.\n");
say(cap_name + " whispers softly to " + str + ".\n", who);
write("You tell your true feelings to " + str + ".\n");
return 1;
}
moan() {
if (ghost())
return 0;
write("You start to moan.\n");
say(cap_name + " starts moaning.\n");
return 1;
}
nibble(str) {
object who;
if (ghost())
return 0;
if (str == 0)
return 0;
who = present(str, environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " nibbles on your ear.\n");
say(cap_name + " nibbles on " + str + "s ear.\n", who);
write("You nibble " + str + "s ear.\n");
return 1;
}
nod() {
if (ghost())
return 0;
write("You nod solemnly.\n");
say(cap_name + " nods solemnly.\n");
return 1;
}
poke(str) {
object who;
if (ghost())
return 0;
if (str == 0)
return 0;
who = present(str, environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " pokes you in the ribs.\n");
say(cap_name + " pokes " + str + " in the ribs.\n", who);
write("You poke " + str + " in the ribs.\n");
return 1;
}
pout() {
if (ghost())
return 0;
write("Ah, don't take it so hard.\n");
say(cap_name + " pouts.\n");
return 1;
}
puke(str) {
object who;
if (ghost())
return 0;
if(!str) {
write("You puke on your shoes.\n");
say(cap_name + " doubles over and puke.\n");
return 1;
}
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " pukes all over you!\n");
write("You puke on " + str +".\n");
say(cap_name + " pukes on " + str + ".\n", who);
return 1;
}
purr() {
if (ghost())
return 0;
write("MMMMEEEEEEEEOOOOOOOWWWWWWW!\n");
say(cap_name + " purrs contentedly.\n");
return 1;
}
ruffle(str) {
object who;
if (ghost())
return 0;
if (!str)
return 0;
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " ruffles your hair playfully.\n");
write("You ruffle " + str + "s hair playfully.\n");
say(cap_name + " ruffles " + str + "s hair playfully.\n", who);
return 1;
}
scream() {
if (ghost())
return 0;
write("ARRGGGGGGHHHHHH!!!!\n");
say(cap_name + " screams loudly!\n");
return 1;
}
shake(str) {
object who;
if (ghost())
return 0;
if(!str) {
write("You're shaking in your boots.\n");
say(cap_name + " shakes and quivers like a bowlful of jelly.\n");
return 1;
}
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " shakes your hand.\n");
write("You shake hands with " + str +".\n");
say(cap_name + " shakes " + str + "s hand.\n", who);
return 1;
}
shiver() {
if (ghost())
return 0;
write("Brrrrrr!!!\n");
say(cap_name + " shivers from the cold.\n");
return 1;
}
shrug() {
if (ghost())
return 0;
write("You shrug.\n");
say(cap_name + " shrugs helplessly.\n");
return 1;
}
sigh() {
if (ghost())
return 0;
write("You sigh.\n");
say(cap_name + " sighs deeply.\n");
return 1;
}
sing() {
if (ghost())
return 0;
write("Oh sole mio!\n");
say(cap_name + " sings in Italian.\n");
return 1;
}
slap(str) {
object who;
if (ghost())
return 0;
if (str == 0)
return 0;
who = present(str, environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
write("You slap " + str + ".\n");
say(cap_name + " slaps " + str + ".\n", who);
tell_object(who, cap_name + " slaps you!\n");
return 1;
}
smirk() {
if (ghost())
return 0;
write("You smirk.\n");
say(cap_name + " smirks.\n");
return 1;
}
smile(str) {
object who;
if (ghost()) {
write("You smile inwardly.\n");
return 1;
}
if(!str) {
write("You smile happily.\n");
say(cap_name + " smiles happily.\n");
return 1;
}
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " smiles at you.\n");
write("You smile at " + str +".\n");
say(cap_name + " smiles at " + str + ".\n", who);
return 1;
}
snap() {
if (ghost())
return 0;
write("You snap your fingers.\n");
say(cap_name + " snaps " + the_owner->query_possessive() +
" fingers.\n");
return 1;
}
sneeze() {
if (ghost())
return 0;
write("Gazundheit!\n");
say(cap_name + " sneezes.\n");
return 1;
}
snicker() {
if (ghost())
return 0;
write("You snicker.\n");
say(cap_name + " snickers.\n");
return 1;
}
sniff() {
if (ghost())
return 0;
write("You sniff.\n");
say(cap_name + " sniffs.\n");
return 1;
}
snore() {
if (ghost())
return 0;
write("Zzzzzzzzzz...\n");
say(cap_name + " snores loudly.\n");
return 1;
}
snuggle(str) {
object who;
if (ghost())
return 0;
if (str == 0)
return 0;
who = present(str, environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
write("You snuggle " + str + ".\n");
say(cap_name + " snuggles up to " + str + ".\n", who);
tell_object(who, cap_name + " snuggles up to you.\n");
return 1;
}
spit(str) {
object who;
if (ghost())
return 0;
if(!str) {
write("You spit.\n");
say(cap_name + " spits on the ground.\n");
return 1;
}
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " spits on you!\n");
write("You spit on " + str +".\n");
say(cap_name + " spits on " + str + ".\n", who);
return 1;
}
squeeze(str) {
object who;
if (ghost())
return 0;
if (str == 0)
return 0;
who = present(str, environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
write("You squeeze " + str + " fondly.\n");
say(cap_name + " squeezes " + str + " fondly.\n", who);
tell_object(who, cap_name + " squeezes you fondly.\n");
return 1;
}
stare(str) {
object who;
if (ghost())
return 0;
if(!str) {
write("You stare into space.\n");
say(cap_name + " stares into space.\n");
return 1;
}
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " stares deep into your eyes.\n");
write("You stare dreamily at " + str +".\n");
say(cap_name + " stares dreamily at " + str + ".\n", who);
return 1;
}
strut() {
if (ghost())
return 0;
write("Strut your stuff!\n");
say(cap_name + " struts proudly.\n");
return 1;
}
sulk() {
if (ghost())
return 0;
write("You sulk.\n");
say(cap_name + " sulks in the corner.\n");
return 1;
}
thank(str) {
object who;
if (ghost())
return 0;
if (str == 0)
return 0;
who = present(str, environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
write("You thank " + str + ".\n");
say(cap_name + " thanks " + str + ".\n", who);
tell_object(who, cap_name + " thanks you.\n");
return 1;
}
twiddle() {
if (ghost())
return 0;
write("You twiddle your thumbs.\n");
say(cap_name + " twiddles " + the_owner->query_possessive() +
" thumbs.\n");
return 1;
}
whistle(str) {
object who;
if (ghost())
return 0;
if(!str) {
write("You whistle appreciatively.\n");
say(cap_name + " whistles appreciatively.\n");
return 1;
}
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " whistles appreciatively at you.\n");
write("You whistle appreciatively at " + str +".\n");
say(cap_name + " whistles appreciatively at " + str + ".\n", who);
return 1;
}
wiggle() {
if (ghost())
return 0;
write("You wiggle your bottom.\n");
say(cap_name + " wiggles " + the_owner->query_possessive() +
" bottom.\n");
return 1;
}
wink(str) {
object who;
if (ghost())
return 0;
if(!str) {
write("You wink.\n");
say(cap_name + " winks suggestively.\n");
return 1;
}
who = present(lower_case(str), environment(this_player()));
if (!who || !living(who) || who == this_player())
return 0;
tell_object(who, cap_name + " winks suggestively at you.\n");
write("You wink at " + str +".\n");
say(cap_name + " winks suggestively at " + str + ".\n", who);
return 1;
}
yawn() {
if (ghost())
return 0;
write("My, what big teeth you have!\n");
say(cap_name + " yawns.\n");
return 1;
}