SYNOPSIS int remove_input_to (object player) int remove_input_to (object player, string fun) int remove_input_to (object player, closure fun) int remove_input_to (object player, object fun) int remove_input_to (object player, object ob, string fun) DESCRIPTION Remove a pending input_to from the interactive <player> object. If the optional <fun> is not given, the most recently added input_to is removed. If the optional <fun> is given, the efun tries to find and remove the most recently added input_to matching the <fun> argument: - <fun> is a string: the input_to functionname has to match - <fun> is an object: the object the input_to function is bound to has to match - <fun> is a closure: the input_to closure has to match. - <ob> and <fun> are given: both the object and the functionname have to match Return 1 on success, or 0 on failure (no input_to found, object is not interactive or has no input_to pending). EXAMPLES // Remove all pending input_to from the current user, if any. while (remove_input_to(this_interactive())) ; HISTORY Introduced in LDMud 3.2.9 . SEE ALSO input_to(E), find_input_to(E), input_to_info(E), query_input_pending(E)