SYNOPSIS object load_object(string name) DESCRIPTION Load the object from the file <name> and return it. If the object already exists, just return it. This efun can be used only to load blueprints - for clones, use the efun clone_object(). If strict euids are enforced, the cloning object must have a non-zero euid. EXAMPLE // Update and reload the standard player object destruct(find_object("/std/player")); load_object("/std/player"); HISTORY Introduced in LDMud 3.2.6. SEE ALSO clone_object(E)