SYNOPSIS object clone_object(string name) object clone_object(object template) DESCRIPTION Clone a new object from definition <name>, or alternatively from the object <template>. In both cases, the new object is given an unique name and returned. The original, called blueprint, used for cloning, should not be used in the system, just for cloning. The cloned objects contain only the data but the blueprint also the function code. The blueprint is the one without a unique number at the end of the object's name. The clone_object() function never returns a blue print. If the blueprint exists and has a heart_beat(), clone_object() turns it off. Note that the pathname must be complete, which means there are no relative paths allowed. If strict euids are enforced, the cloning object must have a non-zero euid. EXAMPLE // Clone a torch (filename in non-compat format) object torch; torch = clone_object("/obj/torch"); // Clone two keys (filename in compat format) object key1, key2; key1 = clone_object(load_object("obj/key")); key2 = clone_object(key1); BUGS If variable initialization is not done with __INIT(), the initializers are copied from the _current_ variables of the blueprint. This is in line with the meaning of 'blueprint', but can lead to hard-to-find errors. Variables without initializer are unaffected and always initialized to 0. HISTORY Modified in LDMud 3.2.6 to take an object as argument. SEE ALSO blueprint(E), clonep(E), destruct(E), clones(E), load_name(E), load_object(E), move_object(E), uids(C), program_name(E)