#include "std.h" #undef EXTRA_RESET #define EXTRA_RESET\ new_reset();\ if (!present("money")) {\ object money;\ money = clone_object("obj/money");\ call_other(money, "set_money",100000);\ move_object(money,this_object());\ } TWO_EXIT("room/pub2" , "pub" , "players/kantele/store.c","south", "silent workroom", "Kitiaras silent workroom. \n", 1) new_reset() { if (!present("torch")) { object torch; torch = clone_object("obj/torch"); call_other(torch, "set_name", "torch"); call_other(torch, "set_fuel",9999); call_other(torch, "set_weight", 1); move_object(torch, this_object()); } }