#include "std.h"
#undef EXTRA_RESET
#define EXTRA_RESET\
new_reset();\
if (!present("money")) {\
object money;\
money = clone_object("obj/money");\
call_other(money, "set_money",100000);\
move_object(money,this_object());\
}
TWO_EXIT("room/pub2" , "pub" ,
"players/kantele/store.c","south",
"silent workroom",
"Kitiaras silent workroom. \n", 1)
new_reset() {
if (!present("torch")) {
object torch;
torch = clone_object("obj/torch");
call_other(torch, "set_name", "torch");
call_other(torch, "set_fuel",9999);
call_other(torch, "set_weight", 1);
move_object(torch, this_object());
}
}