#include "std.h" object ferrari; #undef EXTRA_RESET #define EXTRA_RESET\ if (!ferrari || !present(ferrari)) {\ ferrari = clone_object("obj/treasure");\ call_other(ferrari, "set_id", "ferrari");\ call_other(ferrari, "set_alias", "red ferrari");\ call_other(ferrari, "set_short", "A brand new Ferrari stands here");\ call_other(ferrari, "set_weight", 1000);\ call_other(ferrari, "set_value", 1000);\ move_object(ferrari, this_object());\ } TWO_EXIT("players/kantele/courtyard" , "east", "players/kantele/mechanic_room" , "up", "The wagon stall", "This is the place where visitors park their wagons.\n" + "A stairway leads up, and an open portal leads out to the\n" + "courtyard. ",1)