#include "std.h"
object ferrari;
#undef EXTRA_RESET
#define EXTRA_RESET\
if (!ferrari || !present(ferrari)) {\
ferrari = clone_object("obj/treasure");\
call_other(ferrari, "set_id", "ferrari");\
call_other(ferrari, "set_alias", "red ferrari");\
call_other(ferrari, "set_short", "A brand new Ferrari stands here");\
call_other(ferrari, "set_weight", 1000);\
call_other(ferrari, "set_value", 1000);\
move_object(ferrari, this_object());\
}
TWO_EXIT("players/kantele/courtyard" , "east",
"players/kantele/mechanic_room" , "up",
"The wagon stall",
"This is the place where visitors park their wagons.\n" +
"A stairway leads up, and an open portal leads out to the\n" +
"courtyard. ",1)