#include "living.h"
reset(arg) {
if (arg)
return;
set_heart_beat(1);
name = "thief";
cap_name = "thief";
msgin = "enters";
msgout = "leaves";
max_hp = 50;
hit_point = 50;
level = 5;
experience = 3383;
weapon_class = 10;
armour_class = 3;
alignment = 60;
is_npc = 1;
enable_commands();
}
short() { return "The thief"; }
long() {
write("A little thief.\nYou better check your things.\n"+
"Maby they're not all there !!\n");
}
id(str) {
return str == name;
}
random_move() {
int n;
n = random(6);
if (n == 0)
command("west");
if (n == 1)
command("east");
if (n == 2)
command("north");
if (n == 3)
command("south");
if (n == 4)
command("up");
if (n == 5)
command("down");
}
heart_beat()
{
age += 1;
attack();
steal();
if (random(5) == 0) random_move();
if (attacker_ob && hit_point < (max_hp - 10))
random_move();
}
steal()
{
object ob, who;
int weight;
who = this_player();
while(who) {
if (who != this_object() && living(who) && random(2) == 0) {
ob = first_inventory(who);
if (ob == 0)
return;
weight = call_other(ob, "query_weight");
if (!add_weight(weight))
return;
call_other(ob, "drop");
call_other(who, "add_weight", -weight);
move_object(ob, this_object());
return;
}
who = next_inventory(who);
}
}