#include "std.h"
object sphinx;
#undef EXTRA_RESET
#define EXTRA_RESET\
if (!sphinx || !present(sphinx)) {\
sphinx = clone_object("obj/treasure");\
call_other(sphinx, "set_id", "sphinx");\
call_other(sphinx, "set_short", "A huge stone Sphinx stands here");\
call_other(sphinx, "set_weight", 1000);\
move_object(sphinx, this_object());\
}
ONE_EXIT("players/kantele/west_bridge.c","north",
"The Sphinx room",
"This is the Sphinx room.\n", 1)