#include "std.h"
int open;
#undef EXTRA_INIT
#define EXTRA_INIT add_action("open_drawer"); add_verb("open");
#undef EXTRA_LONG
#define EXTRA_LONG\
if (arg == "desk") {\
write("You can see a massive oak desk with one drawer, it looks very\n");\
write("heavy. ");\
if (open ==1)\
write("The drawer is open.\n");\
if (open ==0) {\
write("The drawer is closed.\n");\
return 1;\
}\
}
#undef EXTRA_RESET
#define EXTRA_RESET\
extra_reset();\
open =0;\
object drawer, desk;
extra_reset() {
}
TWO_EXIT("players/kantele/lab","north",
"players/kantele/knights_room","east",
"Kantele's workroom",
"You are in Kanteles workroom, a large oak desk covers most of the\n" +
"room, you can go north into the lab or east into a small room.\n" +
"you can se a massive oak desk against the wall.\n",1)
open_drawer(arg) {
if (open ==1 && arg =="drawer") {
write("The drawer is already open.\n");
return 1;
}
if (open ==0 && arg =="drawer") {
write("you open the drawer.\n");
say(call_other(this_player(), "query_name") + " opens the drawer.\n");
open =1;
return 1;
}
}
close_drawer(arg) {
if (open ==0 && arg ="drawer") {
write("The drawer is already closed.\n");
return 1;
}
if (open ==1 && arg ="drawer") {
write("You close the drawer.\n");
say(call_other(this_player(), "query_name") + " closes the drawer.\n");
open =0;
return 1;
}
id(str) {
return str == "drawer" || str =="desk";
}