#include "std.h"
object demon;
#undef EXTRA_RESET
#define EXTRA_RESET\
if (!demon || !living(demon)) {\
demon = clone_object("obj/monster");\
call_other(demon, "set_level", 15);\
call_other(demon, "set_name", "demon");\
call_other(demon,"set_level",12);\
call_other(demon, "set_short", "A household demon is here");\
call_other(demon, "set_wc", 20);\
call_other(demon, "set_move_at_reset");\
call_other(demon, "set_ac", 2);\
call_other(demon, "set_aggressive", 1);\
move_object(demon, this_object());\
}
TWO_EXIT("players/kantele/inner_hall","west",
"players/kantele/bar","south",
"A tastful living room",
"A tasteful living room, an exit leads west into the hall, you\n" +
"can also leave south into the bar.\n",1)