#include "std.h" int door_is_open, door_is_locked; #undef EXTRA_RESET #define EXTRA_RESET\ door_is_open = 0; door_is_locked = 1; #undef EXTRA_LONG #define EXTRA_LONG\ if (str == "sign") {\ write("there is a sign on the door, the sign says\n" +\ "MORTALS SHOULD NOT ENTER !(on pain of death.)\n");\ return;\ }\ if (str == "door") {\ if (door_is_open) {\ write("The door is open.\n");\ return;\ }\ write("The door is closed.\n");\ return;\ } #undef EXTRA_INIT #define EXTRA_INIT\ add_action("open"); add_verb("open");\ add_action("unlock"); add_verb("unlock");\ add_action("west"); add_verb("west"); ONE_EXIT("players/kantele/cellar_west.c", "east", "You are in Kitiaras anteroom", "You are in Kitiaras anteroom, a sturdy steal door leads west\n" + "and a passage east. There is a sign on the door.\n",0) id(str) { return str == "door" || str == "sign"; } open(str) { if (str && str != "door") return 0; if (door_is_open) return 0; if (door_is_locked) { write("The door is locked.\n"); return 1; } door_is_open = 1; write("ok.\n"); say(call_other(this_player(), "query_name") + " opened the door.\n"); return 1; } unlock(str) { if (str && str != "door") return 0; if (door_is_open || !door_is_locked) return 0; if (!present("mansion key", this_player())) { if (present("bank key", this_player())) { write("the key doesn't fit.\n"); return 1; } write("You need a key.\n"); return 1; } door_is_locked = 0; write("ok.\n"); say(call_other(this_player(), "query_name") + " unlocked the door.\n"); return 1; } west() { if (!door_is_open) { write("The door is closed.\n"); return 1; } call_other(this_player(), "move_player", "west#players/kantele/kitiaras_hall"); return 1; } query_door() { return !door_is_open; } open_door_inside() { door_is_locked = 0; door_is_open = 1; }