#include "std.h"
#undef EXTRA_RESET
object matilda;
#define EXTRA_RESET\
if (!matilda || !living(matilda)) {\
object poker;\
matilda = clone_object("obj/monster");\
call_other(matilda, "set_name", "matilda");\
call_other(matilda, "set_level",9);\
call_other(matilda, "set_al",100);\
call_other(matilda, "set_short", "Matilda the fat old cook is here");\
call_other(matilda, "set_aggressive", 1);\
call_other(matilda, "set_wc",10);\
call_other(matilda, "add_money", random(250));\
move_object(matilda, this_object());\
poker = clone_object("obj/weapon");\
call_other(poker, "set_value",10);\
call_other(poker, "set_name", "poker");\
call_other(poker, "set_wc",14);\
call_other(poker, "wield", "poker");\
move_object(poker, matilda);\
}
TWO_EXIT("players/kantele/dining_room","north",
"players/kantele/store_room","south",
"Kitchen",
"A hot very hot kitchen, it looks very clean, you can see a store\n" +
"room to the south, to the north you can see the dining room.\n",1)