#include "std.h" #undef EXTRA_RESET object matilda; #define EXTRA_RESET\ if (!matilda || !living(matilda)) {\ object poker;\ matilda = clone_object("obj/monster");\ call_other(matilda, "set_name", "matilda");\ call_other(matilda, "set_level",9);\ call_other(matilda, "set_al",100);\ call_other(matilda, "set_short", "Matilda the fat old cook is here");\ call_other(matilda, "set_aggressive", 1);\ call_other(matilda, "set_wc",10);\ call_other(matilda, "add_money", random(250));\ move_object(matilda, this_object());\ poker = clone_object("obj/weapon");\ call_other(poker, "set_value",10);\ call_other(poker, "set_name", "poker");\ call_other(poker, "set_wc",14);\ call_other(poker, "wield", "poker");\ move_object(poker, matilda);\ } TWO_EXIT("players/kantele/dining_room","north", "players/kantele/store_room","south", "Kitchen", "A hot very hot kitchen, it looks very clean, you can see a store\n" + "room to the south, to the north you can see the dining room.\n",1)