#include "std.h"
int door_is_open, door_is_locked;
object guard;
#undef EXTRA_RESET
#define EXTRA_RESET\
if (!guard || !living(guard)) {\
object key;\
key = clone_object("obj/treasure");\
call_other(key, "set_id", "key");\
call_other(key, "set_alias", "bank key");\
call_other(key, "set_short", "A key");\
call_other(key, "set_value", 10);\
call_other(key, "set_weight", 1);\
}\
door_is_open = 0; door_is_locked = 1;
#undef EXTRA_LONG
#define EXTRA_LONG\
if (str == "sign") {\
write("there is a sign on the door, the sign says\n" +\
"Kantele lives here, beaware.\n");\
return;\
}\
if (str == "door") {\
if (door_is_open) {\
write("The door is open.\n");\
return;\
}\
write("The door is closed.\n");\
return;\
}
#undef EXTRA_INIT
#define EXTRA_INIT\
add_action("open"); add_verb("open");\
add_action("unlock"); add_verb("unlock");\
add_action("south"); add_verb("south");
ONE_EXIT("players/kantele/courtyard", "north",
"The inner courtyard",
"You are in the inner courtyard, it opens up to the north \n" +
"and a door leads south. there is a sign on the door.\n ",1)
id(str) {
return str == "door" || str == "sign";
}
open(str) {
if (str && str != "door")
return 0;
if (door_is_open)
return 0;
if (door_is_locked) {
write("The door is locked.\n");
return 1;
}
door_is_open = 1;
write("ok.\n");
say(call_other(this_player(), "query_name") + " opened the door.\n");
return 1;
}
unlock(str) {
if (str && str != "door")
return 0;
if (door_is_open || !door_is_locked)
return 0;
if (!present("mansion key", this_player())) {
if (present("bank key", this_player())) {
write("the key doesn't fit.\n");
return 1;
}
write("You need a key.\n");
return 1;
}
door_is_locked = 0;
write("ok.\n");
say(call_other(this_player(), "query_name") + " unlocked the door.\n");
return 1;
}
south() {
if (!door_is_open) {
write("The door is closed.\n");
return 1;
}
call_other(this_player(), "move_player", "south#players/kantele/hall");
return 1;
}
query_door() {
return !door_is_open;
}
open_door_inside() {
door_is_locked = 0;
door_is_open = 1;
}