#include "std.h"
object barbed_devil;
#undef EXTRA_RESET
#define EXTRA_RESET\
new_reset();
new_reset() {
if (!barbed_devil || !living(barbed_devil)) {
int i;
i = 2;
while(i>0) {
i -= 1;
barbed_devil = clone_object("obj/monster");
call_other(barbed_devil, "set_name", "devil");
call_other(barbed_devil, "set_alias", "barbed devil");
call_other(barbed_devil, "set_level",14);
call_other(barbed_devil, "set_short", "A barbed devil is here");
call_other(barbed_devil, "set_wc",14);
call_other(barbed_devil, "set_ac",5);
call_other(barbed_devil, "set_aggressive", 1);
call_other(barbed_devil, "set_move_at_reset");
call_other(barbed_devil, "set_whimpy");
call_other(barbed_devil, "set_chance",30);
call_other(barbed_devil, "set_spell_mess1",
"The barbed devil lashes out with its tail.");
call_other(barbed_devil, "set_spell_mess2",
"You are hit by the barbed tail");
call_other(barbed_devil, "set_spell_dam",30);
move_object(barbed_devil, this_object());
}
}
}
FOUR_EXIT("players/kantele/hell2.c","north",
"players/kantele/hell7.c","south",
"players/kantele/hell5.c","east",
"players/kantele/hell6.c","west",
"You are in hell",
"You are in hell, the smell of sulphur penetrates everything\n",1)