#include "std.h" object manes; #undef EXTRA_RESET #define EXTRA_RESET\ int i;\ if (!manes || !living(manes)) {\ i = 4;\ while(i>0) {\ i -= 1;\ manes = clone_object("obj/monster");\ call_other(manes, "set_name", "manes");\ call_other(manes, "set_alias", "devil");\ call_other(manes, "set_level",8);\ call_other(manes, "set_short", "A huge mane is here");\ call_other(manes, "set_long", "A mean hungry mane is here\n");\ call_other(manes, "set_wc",12);\ call_other(manes, "set_aggressive", 1);\ call_other(manes, "set_move_at_reset");\ call_other(manes, "set_move_at_reset");\ move_object(manes, this_object());\ }\ } FOUR_EXIT("players/kantele/hell2.c","north", "players/kantele/hell6.c","south", "players/kantele/hell2.c","east", "players/kantele/hell2.c","west", "You are in hell", "You are in hell, the smell of sulphur penetrates everything\n",1)