#include "std.h"
object manes;
#undef EXTRA_RESET
#define EXTRA_RESET\
int i;\
if (!manes || !living(manes)) {\
i = 4;\
while(i>0) {\
i -= 1;\
manes = clone_object("obj/monster");\
call_other(manes, "set_name", "manes");\
call_other(manes, "set_alias", "devil");\
call_other(manes, "set_level",8);\
call_other(manes, "set_short", "A huge mane is here");\
call_other(manes, "set_long", "A mean hungry mane is here\n");\
call_other(manes, "set_wc",12);\
call_other(manes, "set_aggressive", 1);\
call_other(manes, "set_move_at_reset");\
call_other(manes, "set_move_at_reset");\
move_object(manes, this_object());\
}\
}
FOUR_EXIT("players/kantele/hell2.c","north",
"players/kantele/hell6.c","south",
"players/kantele/hell2.c","east",
"players/kantele/hell2.c","west",
"You are in hell",
"You are in hell, the smell of sulphur penetrates everything\n",1)