SPELLS :

	SPELL:		DUR:	MP:	XP:	ABBR:	SCHOOL:	      LEVEL:
=============================================================================

    Detect Magic	I	3	50	detma	Detection	1
    Find Familiar	(*)	20	200	findf	Summoning	1
    Identify		I	10	200	ident	Detection	1
    Shield I		10	8	150	sh1	Protection	1
    Ventriliquism	I	5	100	ventr	Illusion	1
    Aural Illusion	I	7	300	arill	Illusion	2
    Bladerune I		10	10	400	blru1	Enchantment	2
    Detect Evil		I	5	250	dete	Detection	2
    Detect Good		I	5	250	detg	Detection	2
    Light		20	10	300	light	Elemental	2
    Armour I		10	12	500	ar1	Protection	3
    Chill Touch		I	10	900	chto	Necromancy	3
    Darkfire Bolt I	I	8	1000	dafb1	Dark Art	3
    Fireblade I		10	10	800	fibl1	Elemental	3
    Heal I		P	10	750	heal1	Healing		3
    Reveal Invisible	I	12	900	revin	Detection	4
    Know Alignment	I	10	800	knowa	Detection	4
    Scare		I	15	1200	scare	Enchantment	5
    Shield II		15	12	1500	sh2	Protection	5
    Summon Insects	5	15	1600	sumin	Summoning	5
    Illusion I		I	10	1000	ill1	Illusion	5
    Bladerune II	15	15	2000	blru2	Enchantment	6
    Blur		10	10	1800	blur	Protection	6
    Clairvoyance	10	15	2000	clvoy	Detection	6
    Consume Corpse	I	10	2000	conco	Necromancy	6
    Water Bolt		I	14	2100	wbolt	Elemental	6
    Armour II		15	18	2500	ar2	Protection	7
    Fireblade II	15	15	2400	fibl2	Elemental	7
    Heal II		P	20	2200	heal2	Healing		7
    Remove Curse        P       20      2300    recur   Enchantment     7
    Call Power I        P       10      3500    capo1   Summoning       8
    Darkness		20	15	3000	dark	Dark Art	8
    Darkfire Bolt II	I	16	4000	dafb2	Dark Art	8
    Ice Bolt		I	12	3500	ibolt	Elemental	8
    Locate		I	15	4000	locat	Detection	8
    Neutralize Poison	P	15	3500	nepoi	Healing		8
    Levitate		15	15	4500	levit	Enchantment	9
    Mirror Image	10	15	4500	mirim	Illusion	9
    Rope Trick		20	20	5500	roptr	Enchantment	9
    Vampiric Touch	I	15	6000	vamto	Necromancy	9
    Detect Power	I	20	7000	detpw	Detection	10
    Fire Bolt		I	14	7000	fbolt	Elemental	10
    Instability		P	20	8000	insta	Summoning	10
    Invisibility	30(*)	25	9000	invis	Illusion	10
    Shield III		20	16	7500	sh3	Protection	10
    Bladerune III	20	20	10000	blru3	Enchantment	11
    Charm		(*)	15	9000	charm	Enchantment	11
    Dispel Magic	I	20	10000	disp	Protection	11
    Illusion II		I	20	8500	ill2	Illusion	11
    Animate Dead	(*)	35	12000	anded	Necromancy	12
    Armour III		20	24	10000	ar3	Protection	12
    Fireblade III	20	20	11000	fibl3	Elemental	12
    Flight		10	20	10000	flght	Enchantment	12
    Heal III		P	30	10000	heal3	Healing		12
    Call Power II	P	30	15000	capo2	Summoning	13
    Darkfire bolt III	I	24	16000	dafb3	Dark Art	13
    Lightning Bolt	I	20	13000	lbolt	Elemental	13
    Regeneration	20	25	14000	regen	Healing		13
    Read Mind		I	25	15000	readm	Detection	14
    Summon Spirit	20(*)	30	16000	suspi	Summoning	14
    Shadow Warrior	20(*)	20	17000	shwar	Illusion	14
    Spell Wall		10	20	18000	spwal	Protection	14
    Harm		I	20	20000	harm	Necromancy	15
    Summon Demon	20(*)	60	20000	sudem	Dark Art	15
    Bladerune IV	25	25	20000	blru4	Enchantment	16
    Fireblade IV	20	20	22000	fibl4	Elemental	16
    Shield IV		25	20	21000	sh4	Protection	16
    Heal IV		P	40	21000	heal4	Healing		17
    Shadow Monster	20(*)	30	24000	shmon	Illusion	17
    Armour IV		25	30	23000	ar4	Protection	17
    Darkfire Bolt IV	I	32	27000	dafb4	Dark Art	18
    Dimension Door	I	50	25000	dimdo	Enchantment	18
    Unlife		(*)	50	30000	unlif	Necromancy	18
    Call Total Power	P	40	40000	capot	Summoning	19
    Creature Lore	I	35	35000	crelo	Detection	19
    Disintegrate	I	50	50000	disin	Dark Art	19
    Heal True		P	all	35000	healt	Healing		19
    Resurrection	P	40	45000	resur	Healing		20
    Meteor Swarm        I       50      50000   metsw   Elemental       20

DURATION:
    I means Instantaneous, the spell takes effect immediately.
    P means Permanent, the effects of the spell are permanent until something
    that normally would change them happens.
    (The difference between P and I is sometimes more than a little diffuse..)
    (*) Means that the spell's duration may vary. An animate dead spell will
    last until the undead is slain or becomes unstable, Summoning spells
    likewise.  If a number is given with the (*), the spell will end after
    this duration if it has lasted that long.

    A number means that the spells lasts for a number of seconds equal to the
    caster's Intelligence stat times the number.  (I'm not sure if I'm gonna
    make this skill or not.)

Some modifications on levels and so on will still be done, no doubt about that.
I have a bunch of help files as well, one for each spell.