SPELLS : SPELL: DUR: MP: XP: ABBR: SCHOOL: LEVEL: ============================================================================= Detect Magic I 3 50 detma Detection 1 Find Familiar (*) 20 200 findf Summoning 1 Identify I 10 200 ident Detection 1 Shield I 10 8 150 sh1 Protection 1 Ventriliquism I 5 100 ventr Illusion 1 Aural Illusion I 7 300 arill Illusion 2 Bladerune I 10 10 400 blru1 Enchantment 2 Detect Evil I 5 250 dete Detection 2 Detect Good I 5 250 detg Detection 2 Light 20 10 300 light Elemental 2 Armour I 10 12 500 ar1 Protection 3 Chill Touch I 10 900 chto Necromancy 3 Darkfire Bolt I I 8 1000 dafb1 Dark Art 3 Fireblade I 10 10 800 fibl1 Elemental 3 Heal I P 10 750 heal1 Healing 3 Reveal Invisible I 12 900 revin Detection 4 Know Alignment I 10 800 knowa Detection 4 Scare I 15 1200 scare Enchantment 5 Shield II 15 12 1500 sh2 Protection 5 Summon Insects 5 15 1600 sumin Summoning 5 Illusion I I 10 1000 ill1 Illusion 5 Bladerune II 15 15 2000 blru2 Enchantment 6 Blur 10 10 1800 blur Protection 6 Clairvoyance 10 15 2000 clvoy Detection 6 Consume Corpse I 10 2000 conco Necromancy 6 Water Bolt I 14 2100 wbolt Elemental 6 Armour II 15 18 2500 ar2 Protection 7 Fireblade II 15 15 2400 fibl2 Elemental 7 Heal II P 20 2200 heal2 Healing 7 Remove Curse P 20 2300 recur Enchantment 7 Call Power I P 10 3500 capo1 Summoning 8 Darkness 20 15 3000 dark Dark Art 8 Darkfire Bolt II I 16 4000 dafb2 Dark Art 8 Ice Bolt I 12 3500 ibolt Elemental 8 Locate I 15 4000 locat Detection 8 Neutralize Poison P 15 3500 nepoi Healing 8 Levitate 15 15 4500 levit Enchantment 9 Mirror Image 10 15 4500 mirim Illusion 9 Rope Trick 20 20 5500 roptr Enchantment 9 Vampiric Touch I 15 6000 vamto Necromancy 9 Detect Power I 20 7000 detpw Detection 10 Fire Bolt I 14 7000 fbolt Elemental 10 Instability P 20 8000 insta Summoning 10 Invisibility 30(*) 25 9000 invis Illusion 10 Shield III 20 16 7500 sh3 Protection 10 Bladerune III 20 20 10000 blru3 Enchantment 11 Charm (*) 15 9000 charm Enchantment 11 Dispel Magic I 20 10000 disp Protection 11 Illusion II I 20 8500 ill2 Illusion 11 Animate Dead (*) 35 12000 anded Necromancy 12 Armour III 20 24 10000 ar3 Protection 12 Fireblade III 20 20 11000 fibl3 Elemental 12 Flight 10 20 10000 flght Enchantment 12 Heal III P 30 10000 heal3 Healing 12 Call Power II P 30 15000 capo2 Summoning 13 Darkfire bolt III I 24 16000 dafb3 Dark Art 13 Lightning Bolt I 20 13000 lbolt Elemental 13 Regeneration 20 25 14000 regen Healing 13 Read Mind I 25 15000 readm Detection 14 Summon Spirit 20(*) 30 16000 suspi Summoning 14 Shadow Warrior 20(*) 20 17000 shwar Illusion 14 Spell Wall 10 20 18000 spwal Protection 14 Harm I 20 20000 harm Necromancy 15 Summon Demon 20(*) 60 20000 sudem Dark Art 15 Bladerune IV 25 25 20000 blru4 Enchantment 16 Fireblade IV 20 20 22000 fibl4 Elemental 16 Shield IV 25 20 21000 sh4 Protection 16 Heal IV P 40 21000 heal4 Healing 17 Shadow Monster 20(*) 30 24000 shmon Illusion 17 Armour IV 25 30 23000 ar4 Protection 17 Darkfire Bolt IV I 32 27000 dafb4 Dark Art 18 Dimension Door I 50 25000 dimdo Enchantment 18 Unlife (*) 50 30000 unlif Necromancy 18 Call Total Power P 40 40000 capot Summoning 19 Creature Lore I 35 35000 crelo Detection 19 Disintegrate I 50 50000 disin Dark Art 19 Heal True P all 35000 healt Healing 19 Resurrection P 40 45000 resur Healing 20 Meteor Swarm I 50 50000 metsw Elemental 20 DURATION: I means Instantaneous, the spell takes effect immediately. P means Permanent, the effects of the spell are permanent until something that normally would change them happens. (The difference between P and I is sometimes more than a little diffuse..) (*) Means that the spell's duration may vary. An animate dead spell will last until the undead is slain or becomes unstable, Summoning spells likewise. If a number is given with the (*), the spell will end after this duration if it has lasted that long. A number means that the spells lasts for a number of seconds equal to the caster's Intelligence stat times the number. (I'm not sure if I'm gonna make this skill or not.) Some modifications on levels and so on will still be done, no doubt about that. I have a bunch of help files as well, one for each spell.