SPELLS :
SPELL: DUR: MP: XP: ABBR: SCHOOL: LEVEL:
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Detect Magic I 3 50 detma Detection 1
Find Familiar (*) 20 200 findf Summoning 1
Identify I 10 200 ident Detection 1
Shield I 10 8 150 sh1 Protection 1
Ventriliquism I 5 100 ventr Illusion 1
Aural Illusion I 7 300 arill Illusion 2
Bladerune I 10 10 400 blru1 Enchantment 2
Detect Evil I 5 250 dete Detection 2
Detect Good I 5 250 detg Detection 2
Light 20 10 300 light Elemental 2
Armour I 10 12 500 ar1 Protection 3
Chill Touch I 10 900 chto Necromancy 3
Darkfire Bolt I I 8 1000 dafb1 Dark Art 3
Fireblade I 10 10 800 fibl1 Elemental 3
Heal I P 10 750 heal1 Healing 3
Reveal Invisible I 12 900 revin Detection 4
Know Alignment I 10 800 knowa Detection 4
Scare I 15 1200 scare Enchantment 5
Shield II 15 12 1500 sh2 Protection 5
Summon Insects 5 15 1600 sumin Summoning 5
Illusion I I 10 1000 ill1 Illusion 5
Bladerune II 15 15 2000 blru2 Enchantment 6
Blur 10 10 1800 blur Protection 6
Clairvoyance 10 15 2000 clvoy Detection 6
Consume Corpse I 10 2000 conco Necromancy 6
Water Bolt I 14 2100 wbolt Elemental 6
Armour II 15 18 2500 ar2 Protection 7
Fireblade II 15 15 2400 fibl2 Elemental 7
Heal II P 20 2200 heal2 Healing 7
Remove Curse P 20 2300 recur Enchantment 7
Call Power I P 10 3500 capo1 Summoning 8
Darkness 20 15 3000 dark Dark Art 8
Darkfire Bolt II I 16 4000 dafb2 Dark Art 8
Ice Bolt I 12 3500 ibolt Elemental 8
Locate I 15 4000 locat Detection 8
Neutralize Poison P 15 3500 nepoi Healing 8
Levitate 15 15 4500 levit Enchantment 9
Mirror Image 10 15 4500 mirim Illusion 9
Rope Trick 20 20 5500 roptr Enchantment 9
Vampiric Touch I 15 6000 vamto Necromancy 9
Detect Power I 20 7000 detpw Detection 10
Fire Bolt I 14 7000 fbolt Elemental 10
Instability P 20 8000 insta Summoning 10
Invisibility 30(*) 25 9000 invis Illusion 10
Shield III 20 16 7500 sh3 Protection 10
Bladerune III 20 20 10000 blru3 Enchantment 11
Charm (*) 15 9000 charm Enchantment 11
Dispel Magic I 20 10000 disp Protection 11
Illusion II I 20 8500 ill2 Illusion 11
Animate Dead (*) 35 12000 anded Necromancy 12
Armour III 20 24 10000 ar3 Protection 12
Fireblade III 20 20 11000 fibl3 Elemental 12
Flight 10 20 10000 flght Enchantment 12
Heal III P 30 10000 heal3 Healing 12
Call Power II P 30 15000 capo2 Summoning 13
Darkfire bolt III I 24 16000 dafb3 Dark Art 13
Lightning Bolt I 20 13000 lbolt Elemental 13
Regeneration 20 25 14000 regen Healing 13
Read Mind I 25 15000 readm Detection 14
Summon Spirit 20(*) 30 16000 suspi Summoning 14
Shadow Warrior 20(*) 20 17000 shwar Illusion 14
Spell Wall 10 20 18000 spwal Protection 14
Harm I 20 20000 harm Necromancy 15
Summon Demon 20(*) 60 20000 sudem Dark Art 15
Bladerune IV 25 25 20000 blru4 Enchantment 16
Fireblade IV 20 20 22000 fibl4 Elemental 16
Shield IV 25 20 21000 sh4 Protection 16
Heal IV P 40 21000 heal4 Healing 17
Shadow Monster 20(*) 30 24000 shmon Illusion 17
Armour IV 25 30 23000 ar4 Protection 17
Darkfire Bolt IV I 32 27000 dafb4 Dark Art 18
Dimension Door I 50 25000 dimdo Enchantment 18
Unlife (*) 50 30000 unlif Necromancy 18
Call Total Power P 40 40000 capot Summoning 19
Creature Lore I 35 35000 crelo Detection 19
Disintegrate I 50 50000 disin Dark Art 19
Heal True P all 35000 healt Healing 19
Resurrection P 40 45000 resur Healing 20
Meteor Swarm I 50 50000 metsw Elemental 20
DURATION:
I means Instantaneous, the spell takes effect immediately.
P means Permanent, the effects of the spell are permanent until something
that normally would change them happens.
(The difference between P and I is sometimes more than a little diffuse..)
(*) Means that the spell's duration may vary. An animate dead spell will
last until the undead is slain or becomes unstable, Summoning spells
likewise. If a number is given with the (*), the spell will end after
this duration if it has lasted that long.
A number means that the spells lasts for a number of seconds equal to the
caster's Intelligence stat times the number. (I'm not sure if I'm gonna
make this skill or not.)
Some modifications on levels and so on will still be done, no doubt about that.
I have a bunch of help files as well, one for each spell.