#define SPELLS		"players/auronthas/spells/spells"
#define SPELLDIR	"/players/auronthas/spells/"
#define QSP		query_spell_points()
#define HOMEDIR		"players/auronthas/"
#define LEARN_UNKNOWN		0
#define LEARN_ALREADY_KNOWN	1
#define LEARN_SUCCESS		2
#define LEARN_NOT_ALLOWED	3

/* This one's coming ASAP though...
 */
#define NOT_SKILLS_YET

/* The schools of magic in integer format.. :)
 */
#define DARK 0
#define DIVI 1
#define ELEM 2
#define ENCH 3
#define HEAL 4
#define ILLU 5
#define NECR 6
#define PROT 7
#define SUMM 8

/* These defines are for the elements in the spell_info array:
 */
#define SP_NAME 0
#define SP_ABBR 1
#define SP_DURATION 2
#define SP_COST 3
#define SP_SCHOOL 4
#define SP_LEVEL 5

/* Define how to get a player's skill in types of magic.
 */
#ifdef NOT_SKILLS_YET

#define SK_ENCH TP->QINT
#define SK_ELEM TP->QINT
#define SK_PROT TP->QINT
#define SK_NECR TP->QINT
#define SK_ILLU TP->QINT
#define SK_DARK TP->QINT
#define SK_DIVI TP->QINT
#define SK_SUMM TP->QINT
#define SK_HEAL TP->QINT

#else

#define SK_ENCH query_skill("enchantment magic")
#define SK_ELEM query_skill("elemental magic")
#define SK_PROT query_skill("protection magic")
#define SK_NECR query_skill("necromancy")
#define SK_ILLU query_skill("illusions")
#define SK_DARK query_skill("dark arts")
#define SK_DIVI query_skill("divination")
#define SK_SUMM query_skill("summoning")
#define SK_HEAL query_skill("healing magic")

#endif