// _go.c
// Code to move a player from one room to another.
// This code used to be in the player object, which was wasteful because
// it meant the code was duplicated in each player. By adding the "go" verb
// to the movement command, it is possible to stick the code into a normal
// command, saving mucho RAM. It is wise to alias "n" to "go north", etc,
// for compatibility with people's expectations, and in fact this is done
// in the standard distribution.
// Written by Buddha in October 1992, probably. The lame-o didn't put a
// header on. This header was added by Mobydick on 11-11-92.
#include <mudlib.h>
inherit DAEMON ;
int cmd_go(string dir) {
string str;
object env;
mapping exits, tmp;
mapping doors ;
string tstr ;
env = environment(this_player());
if (!env) {
write("You are in the void. There's no way out!\n");
return 1;
}
exits = env->query("exits");
if (!mapp(exits) || member_array(dir, keys(exits)) == -1) {
notify_fail("You can't go that way!\n");
return 0;
}
// Check to see if there is a door in that exit, and if so, is it closed
// or locked. If it is, don't permit the move.
doors = env->query("doors") ;
if (doors && doors[dir]) {
if (doors[dir]["status"] == "closed" ||
doors[dir]["status"]=="locked") {
notify_fail ("The door is closed.\n") ;
return 0 ;
}
}
// let's see if it's ok to move -- is there a pre-exit function to call?
// if the preexit function returns 1, then the exit will be prevented!
// otherwise the preexit function can be void or return 0, and the exit
// will occur after it's called.
tmp = env->query("pre_exit_func");
if (tmp && tmp[dir] && call_other(env, tmp[dir])) return 1;
// Now we find out if there's a special message to use when they leave.
// if there is, we'll use it instead of the default.
tmp = env->query("exit_msg");
if (tmp && mapp(tmp) && tmp[dir]) {
tstr = substr (tmp[dir],"$N",(string)this_player()->query("cap_name") );
this_player()->move_player(exits[dir],tstr) ;
} else {
tstr = this_player()->query_mout(dir) ;
this_player()->move_player(exits[dir],tstr) ;
}
// We check for a post-exit function before we're done.
// note that the player is no longer in the room, and this is also
// our last chance to do anything before our control of the player is
// lost. It doesn't matter what the post-exit function returns.
tmp = env->query("post_exit_func");
if (tmp && mapp(tmp) && tmp[dir]) call_other(env, tmp[dir]);
// Now we check for the existence of team members and move them.
if(this_player()->query("leader") &&
this_player()->query("leader") == this_player()->query("cap_name")) {
this_player()->move_team(env);
}
// Finally we are finished.
return 1;
}
int help() {
write ("Usage: go <direction>\n\n"+
"The go command will move you in the direction specified, ie \"go west\" will\n"+
"move you through the room's west exit. You can also type \"west\" and that\n"+
"will work. For the standard directions, \"w\" or other one-letter abbreviations\n"+
"will also work.\n") ;
return 1 ;
}