*** monster.c.orig	Wed Jan 16 22:12:16 1991
--- monster.c	Wed Aug 11 22:51:29 1993
***************
*** 54,60 ****
  
  int random_pick;
  
! int spell_chance, spell_dam;
  string spell_mess1, spell_mess2;
  object me;
  object create_room;
--- 54,60 ----
  
  int random_pick;
  
! int spell_chance, spell_damage;
  string spell_mess1, spell_mess2;
  object me;
  object create_room;
***************
*** 123,129 ****
        spell_chance > random(100)) {
  	say(spell_mess1 + "\n", attacker_ob);
  	tell_object(attacker_ob, spell_mess2 + "\n");
! 	call_other(attacker_ob, "hit_player", random(spell_dam));
      }
      attack();
      if (attacker_ob && whimpy && hit_point < max_hp/5)
--- 123,129 ----
        spell_chance > random(100)) {
  	say(spell_mess1 + "\n", attacker_ob);
  	tell_object(attacker_ob, spell_mess2 + "\n");
! 	call_other(attacker_ob, "hit_player", random(spell_damage));
      }
      attack();
      if (attacker_ob && whimpy && hit_point < max_hp/5)
***************
*** 252,258 ****
      spell_mess2 = m;
  }
  set_spell_dam(d) {
!     spell_dam = d;
  }
  
  /* Set the frog curse. */
--- 252,258 ----
      spell_mess2 = m;
  }
  set_spell_dam(d) {
!     spell_damage = d;
  }
  
  /* Set the frog curse. */