*** monster.c.orig Wed Jan 16 22:12:16 1991 --- monster.c Wed Aug 11 22:51:29 1993 *************** *** 54,60 **** int random_pick; ! int spell_chance, spell_dam; string spell_mess1, spell_mess2; object me; object create_room; --- 54,60 ---- int random_pick; ! int spell_chance, spell_damage; string spell_mess1, spell_mess2; object me; object create_room; *************** *** 123,129 **** spell_chance > random(100)) { say(spell_mess1 + "\n", attacker_ob); tell_object(attacker_ob, spell_mess2 + "\n"); ! call_other(attacker_ob, "hit_player", random(spell_dam)); } attack(); if (attacker_ob && whimpy && hit_point < max_hp/5) --- 123,129 ---- spell_chance > random(100)) { say(spell_mess1 + "\n", attacker_ob); tell_object(attacker_ob, spell_mess2 + "\n"); ! call_other(attacker_ob, "hit_player", random(spell_damage)); } attack(); if (attacker_ob && whimpy && hit_point < max_hp/5) *************** *** 252,258 **** spell_mess2 = m; } set_spell_dam(d) { ! spell_dam = d; } /* Set the frog curse. */ --- 252,258 ---- spell_mess2 = m; } set_spell_dam(d) { ! spell_damage = d; } /* Set the frog curse. */