/*
* auto object for 2.4.5 mudlib
*/
# include <config.h>
# include "privilege.h"
# include "creator.h"
# include "global.h"
# include "tool.h"
# include "light.h"
# include "living.h"
# include "inventory.h"
# include "interactive.h"
# include "file.h"
# include "mapping.h"
# include "call_out.h"
# include "simfun.h"
# include "privilege.c"
# include "creator.c"
# include "global.c"
# include "tool.c"
# include "light.c"
# include "living.c"
# include "inventory.c"
# include "interactive.c"
# include "file.c"
# include "mapping.c"
# include "call_out.c"
# include "simfun.c"
private void initialize()
{
INIT_PRIVILEGE();
INIT_CREATOR();
INIT_GLOBAL();
INIT_TOOL();
INIT_LIGHT();
INIT_LIVING();
INIT_INVENTORY();
INIT_INTERACTIVE();
INIT_FILE();
INIT_MAPPING();
INIT_CALL_OUT();
INIT_SIMFUN();
}
/*
* NAME: _F_create()
* DESCRIPTION: initialize the object
*/
nomask void _F_create()
{
lock(initialize());
if (function_object("reset", this_object()) != 0) {
object save_player;
::call_out("_F_reset", RESET_TIME * 60);
save_player = this_player();
this_object()->reset(0);
set_this_player(save_player);
}
}
/*
* NAME: _F_reset()
* DESCRIPTION: reset the object
*/
nomask void _F_reset()
{
::call_out("_F_reset", RESET_TIME * 60);
set_this_player(0);
this_object()->reset(1);
}