The files in this directory can be used to make DGD 1.0.a6 work with the
LPmud 2.4.5 mudlib.  A few of them may need some adjustments to work with
later versions of DGD, and there are a number of known bugs that I haven't
bothered to fix, and I'm sure there must be ones I don't know about as well.
I present this as an example, and do not encourage anyone to actually start
a mud with it.

   To be able to run with the 2.4.5 mudlib, an auto object is used that
simulates those efuns present in the LPmud 3.1.2 gamedriver, as well as
inventories and actions for objects.  The 3.1.2 gamedriver + 2.4.5 mudlib
simulation is fairly close to the original, and includes a number of the
original bugs.  The 2.4.5 mudlib itself is not included.  It can be ftp'ed
from ftp.cd.chalmers.se, file /pub/lpmud/mudlib.2.4.5/2.4.5.tar.Z .

   Make sure that the mudlib path in the lpmud config file and in
dgd/src/lpc/Makefile is set correctly before compiling.  If something goes
wrong during precompiling of LPC objects, the C files will not be removed
automatically; type "make clean" in the dgd/src/lpc directory before you
attempt to precompile the objects again.

Makefile		Move these files to the dgd/src/lpc directory if you
list			want to compile the auto object to C.

lpmud			The lpmud config file.  Don't forget to set the mudlib
			path correctly BEFORE compiling.

dgd			The directory containing the files that constitute the
			auto object, the driver object and a few others.  Move
			this directory to the root directory of the mudlib.

adv_guild.c.cdiff	Diff files for some 2.4.5 mudlib files in the
door.c.cdiff		directories /obj and /room.
living.c.cdiff
mail_reader.c.cdiff
master.c.cdiff
monster.c.cdiff
monster.talk.c.cdiff
player.c.cdiff
room.c.cdiff
storage.c.cdiff

doc/LPC/closures	Some info about the simulated lambda closures, which
			are included in the auto object.

convert.c		A program to convert LPmud 3.1.2 save files to DGD save
			files.

rundgd			A shell script to run the gamedriver with, like
			restart_mud for LPmud 3.1.2.