/**
* Movement:
*
* An effect that is caused when something 'moves' (switches
* rooms, etc.
*
*/
package key.effect;
import key.*;
import java.util.StringTokenizer;
public abstract class Movement extends Effect
{
/**
* Creates a new movement
* @param from the player who sent it
*/
public Movement( Player from )
{
super( from );
}
}