/**
* Leave:
*
* When a player leaves a room
*
*/
package key.effect;
import key.*;
import java.util.StringTokenizer;
public class Leave extends Movement
{
protected Scape loc;
protected String message;
/**
* Creates a new movement
* @param from the player who sent it
*/
public Leave( Player from, Scape left, String format )
{
super( from );
loc = left;
message = format;
}
public String getMessage( Player receiver )
{
return( message );
}
public void cause()
{
loc.splashExcept( this, originator, null );
}
}