/**
* EnterRoom:
*
* When a player comes into a room
*
*/
package key.effect;
import key.*;
import java.util.StringTokenizer;
public class Enter extends Movement
{
protected Scape loc;
protected String message;
/**
* Creates a new movement
* @param from the player who sent it
*/
public Enter( Player from, Scape entered, String format )
{
super( from );
loc = entered;
message = format;
}
public String getMessage( Player receiver )
{
return( message );
}
public void cause()
{
loc.splashExcept( this, originator, null );
}
}