package net.sourceforge.pain.logic.event.console.command;
import net.sourceforge.pain.data.type.*;
import net.sourceforge.pain.logic.event.console.*;
import net.sourceforge.pain.logic.fn.*;
import net.sourceforge.pain.logic.fn.util.*;
public final class Scan extends CommandHandler {
private final static int range = 4;
public boolean isAccessible() {
return super.isAccessible() && player.asReceptive().canSee();
}
public void processNotAccessible() {
MessageOutFn.outln(console, "You can't see anything!");
}
public void processCommand() throws Exception {
int dir = -1;
String dirStr = commandParams;
if (dirStr != null) {
dirStr = dirStr.toLowerCase().trim();
if ("north".startsWith(dirStr)) {
dir = Room.DIR_NORTH;
} else if ("east".startsWith(dirStr)) {
dir = Room.DIR_EAST;
} else if ("south".startsWith(dirStr)) {
dir = Room.DIR_SOUTH;
} else if ("west".startsWith(dirStr)) {
dir = Room.DIR_WEST;
} else if ("up".startsWith(dirStr)) {
dir = Room.DIR_UP;
} else if ("down".startsWith(dirStr)) {
dir = Room.DIR_DOWN;
} else {
MessageOutFn.outln(console, "Wrong direction.");
}
}
if (dir == -1) {
lookAround();
} else {
lookDir(dir);
}
}
private void lookDir(int dir) {
MessageOutFn.outSpace(player, "$n scans $T.", player, LangUtil.exitName[dir]);
MessageOutFn.outOne(player, "You scan $t.", LangUtil.exitName[dir]);
Space space = player.getLocation();
Room link = (Room) space.getRole(Room.class);
if (link == null) {
return;
}
for (int i = 1; i <= range; i++) {
Exit exit = link.getExit(dir);
if (exit == null) {
break;
}
space = exit.getTargetRoom().asSpace();
boolean rangeTitleShown = false;
for (Located obj = space.getFirstInSpace(); obj != null; obj = obj.getNextInSpace()) {
Interactive interactive = (Interactive) obj.getRole(Interactive.class);
if (interactive == null) {
continue;
}
if (!rangeTitleShown) {
MessageOutFn.outln(console, "***** {cRange " + i + "{x *****");
rangeTitleShown = true;
}
MessageOutFn.outln(console, interactive.getName());
}
link = (Room) space.getRole(Room.class);
if (link == null) {
break;
}
}
}
private void lookAround() {
MessageOutFn.outSpace(player, "$n looks all around.", player, null);
MessageOutFn.outln(console, "Looking around you see:");
MessageOutFn.outln(console, "{Chere{x:");
Space space = player.getLocation();
scanSpace(space);
Room link = (Room) space.getRole(Room.class);
if (link == null) {
return;
}
for (int dir = Room.DIR_NORTH; dir <= Room.DIR_DOWN; dir++) {
Exit exit = link.getExit(dir);
if (exit == null) {
continue;
}
space = exit.getTargetRoom().asSpace();
MessageOutFn.outln(console, "{C" + LangUtil.exitName[dir] + "{x:");
scanSpace(space);
}
}
private void scanSpace(Space space) {
Interactive pli = player.asInteractive();
for (Located obj = space.getFirstInSpace(); obj != null; obj = obj.getNextInSpace()) {
Interactive i = (Interactive) obj.getRole(Interactive.class);
if (i == null) {
continue;
}
if (i != pli) {
MessageOutFn.outln(console, " " + i.getName());
}
}
}
public void showHelp() {
MessageOutFn.outln(console, command.name+": scans the specified direction.");
}
}