package net.sourceforge.pain.data.type;
import net.sourceforge.pain.data.*;
import net.sourceforge.pain.db.*;
public final class Creature extends Role {
public static final int MAX_HP = 1 + LAST_BASE_FIELD_INDEX;
public static final int HP = 2 + LAST_BASE_FIELD_INDEX;
public static final int RACE = 3 + LAST_BASE_FIELD_INDEX;
public static final int SEX = 4 + LAST_BASE_FIELD_INDEX;
public static final int WEAR_SLOTS = 5 + LAST_BASE_FIELD_INDEX;;
public static final int INVENTORY = 6 + LAST_BASE_FIELD_INDEX;;
public static final int NFIELDS = 7 + LAST_BASE_FIELD_INDEX;
/**
* only 3 values allowed for sex. If you wnat to have more mystical ones you should name it by different name
* in different role.
*/
public static final int SEX_UNDEFINED = 0;
public static final int SEX_MALE = 1;
public static final int SEX_FEMALE = 2;
public final static Class superroles[] = new Class[]{Physical.class};
public Creature(PainDB db) {
super(db);
}
public Creature() {
}
public Class[] getSuperroles() {
return superroles;
}
public DbClassSchema provideSchema() {
byte types[] = new byte[NFIELDS];
String names[] = new String[NFIELDS];
fillSuperSchema(types, names);
types[MAX_HP] = DbType.INT;
names[MAX_HP] = "max_hp";
types[HP] = DbType.INT;
names[HP] = "hp";
types[RACE] = DbType.REFERENCE;
names[RACE] = "race";
types[SEX] = DbType.INT;
names[SEX] = "sex";
types[INVENTORY] = DbType.REFERENCE;
names[INVENTORY] = "inventory";
types[WEAR_SLOTS] = DbType.INT_KEY_MAP;
names[WEAR_SLOTS] = "wear_slots";
return new DbClassSchema(types, names);
}
public void setHitPoints(int value) {
setInt(HP, value);
}
public void setMaxHitPoints(int value) {
setInt(MAX_HP, value);
}
public int getHitPoints() {
return getInt(HP);
}
public int getMaxLifePoints() {
return getInt(MAX_HP);
}
public Interactive asInteractive() {
return (Interactive) getRole(Interactive.class);
}
public Race getRace() {
return (Race) getReference(RACE);
}
public void setRace(Race race) {
setReference(RACE, race);
}
public int getSex() {
return getInt(SEX);
}
public void setSex(int sex) {
setInt(SEX, sex);
}
public boolean isMale() {
return getSex() == SEX_MALE;
}
public boolean isFemale() {
return getSex() == SEX_FEMALE;
}
public Wear getWearSlotContent(int wearSlot) {
return (Wear) getIntKeyMap(WEAR_SLOTS).get(wearSlot);
}
public Wear setWearSlotContent(int wearSlot, Wear wear) {
return (Wear) getIntKeyMap(WEAR_SLOTS).put(wearSlot, wear);
}
public Space getInventory() {
return (Space) getReference(INVENTORY);
}
public void setInventory(Space inventory) {
setReference(INVENTORY, inventory);
}
public final void delete() {
getInventory().delete();
super.delete();
}
public Located asLocated() {
return (Located) getRole(Located.class);
}
public AffectData getAffectImage(int affectType) {
return getRoot().getAffectImage(affectType);
}
}