BUG #usage $comm; <bug to log> #seealso idea typo $comm; is your method of informing the Admin of a problem with the talker. The message <bug to log> is written to the bug report log which can then be dealt with. For typing errors, spelling or grammar mistakes use the typo command. # BUMP DC #usage $comm; <player name>|<sfd> #seealso lsd $comm; is used to disconnect people from the talker. It will work on non-player sockets as well as players. Sfd for a connection can be determined from the lsd command. # COMMANDS #usage $comm; #seealso help $comm; prints out a list of all the commands available to you. Help can be found on most of the commands. # EMOTE ; #usage $comm; <message> $comm; sends a message to your current group in the format: $user; <message> eg. emote bounces on Mafu will output: $user; bounces on Mafu # EXIT QUIT #usage $comm; $comm; logs you off and saves your character. # FINGER X #usage $comm; [<player name>] #seealso info players $comm; displays information on the player named <player name>. It does not matter if they are logged on or not. Without the <player name> it's like doing $comm; $user; and returns information on yourself. # GRANT #usage $comm; <player name> <priv> [<priv>...] #seealso remove privs # GROUP #usage $comm; [<group name>] #seealso groups Move into the group named <group name>. If <group name> is not specified then you are returned to group Public. # GROUPS #seealso group groups are dead good # IDEA #usage $comm; <idea or suggestion to log> #seealso bug typo $comm; is your method of informing the Admin of any improvements you would like to see added to the talker. Errors regarding the talker can be logged with the bug command, and spelling and grammar problems can be reported with the typo command. eg. $comm; add an object system Will write to the idea log your name and suggestion. # LSD #usage $comm; $comm; lists all the sockets connected to the program, and statistics about them. eg. 004 PLAY Admin 00:00:02 00:00 localhost The first field is their socket file descriptor (which can be used with dc/bump). The next is the socket state, indicating where in the login/play process the connecter is. If the socket is in STATE_PLAY, the player name is displayed. Next is the Connected time followed by the idle time (the time since any input was received on that socket). Finally the hostname is listed. # MOTD #usage $comm; $comm; prints the Message Of The Day file to the users screen. # PING #usage $comm; <player> [<player>...] $comm; makes attempts to wake up <player>. It sends a message similar to PING $user; is trying to contact you It also makes their terminal bleep. # PRIVS #seealso grant remove # PROMPT #usage $comm; <your prompt> # RELOAD #usage $comm; <info set> [<info set>...] $comm; will reload information that cannot be reloaded automatically. where <info set> is one of the following. - help, reloads the help text. in addition: - all, reloads all of the above. # REMOVE #usage $comm; <player name> <priv> [<priv>...] #seealso grant privs # SAY ' #usage $comm; <text to say> $comm; sends a message to everyone in your group. eg $comm; hello would send $user; says 'hello' to your group. # SET #usage $comm; [<variable> <value>] Sets a variable. Without variable and value, it lists the current values of all variables. # SHOUT #usage $comm; <message> $comm; sends a <message> to all groups (everyone connected in fact). It is best used with discretion as a lot of people object to many shouts. # SHUTDOWN #usage $comm; shutdown shuts down hey! do you have permission to do that? # STAT #usage $comm; $comm; will eventually return useful information about the network and other info. # SUMOTD #usage $comm; $comm; prints the Super-user Message Of The Day file to the users screen. # TELL . #usage $comm; <player> <message> $comm; will send a private <message> to the <player> of your choice. <player> does not have to be their full name, just enough letters to differentiate from any other connected players. # TIME #usage $comm; $comm; prints out time information. First it prints the current time, then the time at which the talker was started, then the uptime. # TYPO #usage $comm; <text error to log> #seealso bug idea $comm; is your way of informing the Admin of a spelling or grammar error in any of the help files/motd files/any other files. eg $comm; You have spelt 'haddock' wrong on the help haddock screen # USERS #usage $comm; #seealso who $comm; lists all the users connected, it is similar to the Unix users command. More detailed information, including which groups people are in, can be found with the who command. # VERSION #usage $comm; $comm; prints out information on the talkers code-base. Including its' authors and version number. # WHO #usage $comm; #seealso users $comm; lists information on the people connected to the talker. Their name, logged-in time, idle-time and group. A briefer command that just lists the people connected is users. # WHOAMI #usage $comm; This handy hangover confusion preventer tells you your name. #