pennmush/game/data/
pennmush/game/log/
pennmush/game/save/
pennmush/game/txt/evt/
pennmush/game/txt/nws/
pennmush/os2/
pennmush/po/
pennmush/win32/msvc.net/
pennmush/win32/msvc6/
# Microsoft Developer Studio Project File - Name="pennmush" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=pennmush - Win32 MySQL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "pennmush.mak".
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!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "pennmush.mak" CFG="pennmush - Win32 MySQL Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
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!MESSAGE "pennmush - Win32 MySQL SSL Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "pennmush - Win32 MySQL SSL Release" (based on "Win32 (x86) Console Application")
!MESSAGE "pennmush - Win32 MySQL Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "pennmush - Win32 MySQL Release" (based on "Win32 (x86) Console Application")
!MESSAGE "pennmush - Win32 SSL Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "pennmush - Win32 SSL Release" (based on "Win32 (x86) Console Application")
!MESSAGE "pennmush - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "pennmush - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "pennmush - Win32 MySQL SSL Debug"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "pennmush___Win32_MySQL_SSL_Debug"
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# ADD BASE CPP /nologo /MD /W3 /GX /ZI /I "./win32" /I "./hdrs" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# SUBTRACT BASE CPP /Ox /Ot /Os
# ADD CPP /nologo /MD /W3 /GX /ZI /I "./win32" /I "./hdrs" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD RSC /l 0xc09 /d "_DEBUG"
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# ADD BASE BSC32 /nologo
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# ADD BASE LINK32 kernel32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib user32.lib winmm.lib wsock32.lib ssleay32.lib libeay32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib user32.lib winmm.lib wsock32.lib ssleay32.lib libeay32.lib libmysql.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - Copying Necessary Files
ProjDir=.
InputPath=.\game\pennmush.exe
SOURCE="$(InputPath)"

"$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c 
	IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c 
	IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c 
	IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c 
	IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! 
	IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf 
	IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf 
	IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf 
	IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf 
	IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h 
	IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h 
	echo If any *local.c files failed to build, run build again. 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "pennmush - Win32 MySQL SSL Release"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "pennmush___Win32_MySQL_SSL_Release"
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./hdrs" /I "./" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /I /Win32" " /c
# ADD CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./hdrs" /I "./" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /I /Win32" " /c
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# ADD RSC /l 0xc09 /d "NDEBUG"
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# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 user32.lib winmm.lib wsock32.lib ssleay32.lib libeay32.lib /nologo /subsystem:console /pdb:"pennmush.pdb" /machine:I386
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 user32.lib winmm.lib wsock32.lib ssleay32.lib libeay32.lib libmysql.lib /nologo /subsystem:console /pdb:"pennmush.pdb" /machine:I386
# SUBTRACT LINK32 /pdb:none
# Begin Custom Build - Copying Necessary Files
ProjDir=.
InputPath=.\game\pennmush.exe
SOURCE="$(InputPath)"

"$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c 
	IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c 
	IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c 
	IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c 
	IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! 
	IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf 
	IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf 
	IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf 
	IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf 
	IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h 
	IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h 
	echo If any *local.c files failed to build, run build again. 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "pennmush - Win32 MySQL Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "pennmush___Win32_MySQL_Debug"
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# SUBTRACT BASE CPP /Ox /Ot /Os
# ADD CPP /nologo /MD /W3 /GX /ZI /I "./win32" /I "./hdrs" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# SUBTRACT CPP /Ox /Ot /Os
# ADD BASE RSC /l 0xc09 /d "_DEBUG"
# ADD RSC /l 0xc09 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib user32.lib winmm.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib user32.lib winmm.lib wsock32.lib libmysql.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - Copying Necessary Files
ProjDir=.
InputPath=.\game\pennmush.exe
SOURCE="$(InputPath)"

"$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c 
	IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c 
	IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c 
	IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c 
	IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! 
	IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf 
	IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf 
	IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf 
	IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf 
	IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h 
	IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h 
	echo If any *local.c files failed to build, run build again. 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "pennmush - Win32 MySQL Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "pennmush___Win32_MySQL_Release"
# PROP BASE Intermediate_Dir "pennmush___Win32_MySQL_Release"
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./hdrs" /I "./" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /I /Win32" " /c
# ADD CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./hdrs" /I "./" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /I /Win32" " /c
# ADD BASE RSC /l 0xc09 /d "NDEBUG"
# ADD RSC /l 0xc09 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 user32.lib winmm.lib wsock32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 user32.lib winmm.lib wsock32.lib libmysql.lib /nologo /subsystem:console /machine:I386
# Begin Custom Build - Copying Necessary Files
ProjDir=.
InputPath=.\game\pennmush.exe
SOURCE="$(InputPath)"

"$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c 
	IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c 
	IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c 
	IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c 
	IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! 
	IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf 
	IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf 
	IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf 
	IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf 
	IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h 
	IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h 
	echo If any *local.c files failed to build, run build again. 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "pennmush - Win32 SSL Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "pennmush___Win32_SSL_Debug"
# PROP BASE Intermediate_Dir "pennmush___Win32_SSL_Debug"
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# ADD BASE CPP /nologo /MD /W3 /GX /ZI /I "./win32" /I "./hdrs" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# SUBTRACT BASE CPP /Ox /Ot /Os
# ADD CPP /nologo /MD /W3 /GX /ZI /I "./win32" /I "./hdrs" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# SUBTRACT CPP /Ox /Ot /Os
# ADD BASE RSC /l 0xc09 /d "_DEBUG"
# ADD RSC /l 0xc09 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib user32.lib winmm.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib user32.lib winmm.lib wsock32.lib ssleay32.lib libeay32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - Copying Necessary Files
ProjDir=.
InputPath=.\game\pennmush.exe
SOURCE="$(InputPath)"

"$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c 
	IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c 
	IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c 
	IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c 
	IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! 
	IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf 
	IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf 
	IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf 
	IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf 
	IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h 
	IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h 
	echo If any *local.c files failed to build, run build again. 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "pennmush - Win32 SSL Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "pennmush___Win32_SSL_Release"
# PROP BASE Intermediate_Dir "pennmush___Win32_SSL_Release"
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./hdrs" /I "./" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /I /Win32" " /c
# ADD CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./hdrs" /I "./" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /I /Win32" " /c
# ADD BASE RSC /l 0xc09 /d "NDEBUG"
# ADD RSC /l 0xc09 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 user32.lib winmm.lib wsock32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 user32.lib winmm.lib wsock32.lib ssleay32.lib libeay32.lib /nologo /subsystem:console /pdb:"pennmush.pdb" /machine:I386
# SUBTRACT LINK32 /pdb:none
# Begin Custom Build - Copying Necessary Files
ProjDir=.
InputPath=.\game\pennmush.exe
SOURCE="$(InputPath)"

"$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c 
	IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c 
	IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c 
	IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c 
	IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! 
	IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf 
	IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf 
	IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf 
	IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf 
	IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h 
	IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h 
	echo If any *local.c files failed to build, run build again. 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "pennmush - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
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# PROP Output_Dir "./game"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /ZI /I "./win32" /I "./hdrs" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# SUBTRACT CPP /Ox /Ot /Os
# ADD BASE RSC /l 0xc09 /d "_DEBUG"
# ADD RSC /l 0xc09 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib user32.lib winmm.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - Copying Necessary Files
ProjDir=.
InputPath=.\game\pennmush.exe
SOURCE="$(InputPath)"

"$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c 
	IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c 
	IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c 
	IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c 
	IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! 
	IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf 
	IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf 
	IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf 
	IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf 
	IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h 
	IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h 
	echo If any *local.c files failed to build, run build again. 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "pennmush - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "./game"
# PROP Intermediate_Dir "./src"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./hdrs" /I "./" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /I /Win32" " /c
# ADD BASE RSC /l 0xc09 /d "NDEBUG"
# ADD RSC /l 0xc09 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 user32.lib winmm.lib wsock32.lib /nologo /subsystem:console /machine:I386
# Begin Custom Build - Copying Necessary Files
ProjDir=.
InputPath=.\game\pennmush.exe
SOURCE="$(InputPath)"

"$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c 
	IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c 
	IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c 
	IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c 
	IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! 
	IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf 
	IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf 
	IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf 
	IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf 
	IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h 
	IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h 
	echo If any *local.c files failed to build, run build again. 
	
# End Custom Build

!ENDIF 

# Begin Target

# Name "pennmush - Win32 MySQL SSL Debug"
# Name "pennmush - Win32 MySQL SSL Release"
# Name "pennmush - Win32 MySQL Debug"
# Name "pennmush - Win32 MySQL Release"
# Name "pennmush - Win32 SSL Debug"
# Name "pennmush - Win32 SSL Release"
# Name "pennmush - Win32 Debug"
# Name "pennmush - Win32 Release"
# Begin Source File

SOURCE=.\src\access.c
# End Source File
# Begin Source File

SOURCE=.\src\atr_tab.c
# End Source File
# Begin Source File

SOURCE=.\src\attrib.c
# End Source File
# Begin Source File

SOURCE=.\src\boolexp.c
# End Source File
# Begin Source File

SOURCE=.\src\bsd.c
# End Source File
# Begin Source File

SOURCE=.\src\bufferq.c
# End Source File
# Begin Source File

SOURCE=.\src\chunk.c
# End Source File
# Begin Source File

SOURCE=.\src\cmdlocal.c
# End Source File
# Begin Source File

SOURCE=.\src\cmds.c
# End Source File
# Begin Source File

SOURCE=.\src\command.c
# End Source File
# Begin Source File

SOURCE=.\src\compress.c
# End Source File
# Begin Source File

SOURCE=.\src\conf.c
# End Source File
# Begin Source File

SOURCE=.\src\cque.c
# End Source File
# Begin Source File

SOURCE=.\src\create.c
# End Source File
# Begin Source File

SOURCE=.\src\db.c
# End Source File
# Begin Source File

SOURCE=.\src\destroy.c
# End Source File
# Begin Source File

SOURCE=.\src\extchat.c
# End Source File
# Begin Source File

SOURCE=.\src\extmail.c
# End Source File
# Begin Source File

SOURCE=.\src\filecopy.c
# End Source File
# Begin Source File

SOURCE=.\src\flaglocal.c
# End Source File
# Begin Source File

SOURCE=.\src\flags.c
# End Source File
# Begin Source File

SOURCE=.\src\funcrypt.c
# End Source File
# Begin Source File

SOURCE=.\src\function.c
# End Source File
# Begin Source File

SOURCE=.\src\fundb.c
# End Source File
# Begin Source File

SOURCE=.\src\funlist.c
# End Source File
# Begin Source File

SOURCE=.\src\funlocal.c
# End Source File
# Begin Source File

SOURCE=.\src\funmath.c
# End Source File
# Begin Source File

SOURCE=.\src\funmisc.c
# End Source File
# Begin Source File

SOURCE=.\src\funstr.c
# End Source File
# Begin Source File

SOURCE=.\src\funtime.c
# End Source File
# Begin Source File

SOURCE=.\src\funufun.c
# End Source File
# Begin Source File

SOURCE=.\src\game.c
# End Source File
# Begin Source File

SOURCE=.\src\help.c
# End Source File
# Begin Source File

SOURCE=.\src\htab.c
# End Source File
# Begin Source File

SOURCE=.\src\ident.c
# End Source File
# Begin Source File

SOURCE=.\src\local.c
# End Source File
# Begin Source File

SOURCE=.\src\lock.c
# End Source File
# Begin Source File

SOURCE=.\src\log.c
# End Source File
# Begin Source File

SOURCE=.\src\look.c
# End Source File
# Begin Source File

SOURCE=.\src\malias.c
# End Source File
# Begin Source File

SOURCE=.\src\match.c
# End Source File
# Begin Source File

SOURCE=.\src\memcheck.c
# End Source File
# Begin Source File

SOURCE=.\src\move.c
# End Source File
# Begin Source File

SOURCE=.\src\mycrypt.c
# End Source File
# Begin Source File

SOURCE=.\src\mymalloc.c
# End Source File
# Begin Source File

SOURCE=.\src\mysocket.c
# End Source File
# Begin Source File

SOURCE=.\src\myssl.c
# End Source File
# Begin Source File

SOURCE=.\src\notify.c
# End Source File
# Begin Source File

SOURCE=.\src\parse.c
# End Source File
# Begin Source File

SOURCE=.\src\pcre.c
# End Source File
# Begin Source File

SOURCE=.\src\player.c
# End Source File
# Begin Source File

SOURCE=.\src\plyrlist.c
# End Source File
# Begin Source File

SOURCE=.\src\predicat.c
# End Source File
# Begin Source File

SOURCE=.\src\privtab.c
# End Source File
# Begin Source File

SOURCE=.\src\ptab.c
# End Source File
# Begin Source File

SOURCE=.\src\rob.c
# End Source File
# Begin Source File

SOURCE=.\src\services.c
# End Source File
# Begin Source File

SOURCE=.\src\set.c
# End Source File
# Begin Source File

SOURCE=.\src\shs.c
# End Source File
# Begin Source File

SOURCE=.\src\sig.c
# End Source File
# Begin Source File

SOURCE=.\src\speech.c
# End Source File
# Begin Source File

SOURCE=.\src\sql.c
# End Source File
# Begin Source File

SOURCE=.\src\strdup.c
# End Source File
# Begin Source File

SOURCE=.\src\strtree.c
# End Source File
# Begin Source File

SOURCE=.\src\strutil.c
# End Source File
# Begin Source File

SOURCE=.\src\tables.c
# End Source File
# Begin Source File

SOURCE=.\src\timer.c
# End Source File
# Begin Source File

SOURCE=.\src\unparse.c
# End Source File
# Begin Source File

SOURCE=.\src\utils.c
# End Source File
# Begin Source File

SOURCE=.\src\version.c
# End Source File
# Begin Source File

SOURCE=.\src\warnings.c
# End Source File
# Begin Source File

SOURCE=.\src\wild.c
# End Source File
# Begin Source File

SOURCE=.\src\wiz.c
# End Source File
# End Target
# End Project