# Microsoft Developer Studio Project File - Name="pennmush" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=pennmush - Win32 MySQL Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "pennmush.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "pennmush.mak" CFG="pennmush - Win32 MySQL Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "pennmush - Win32 MySQL SSL Debug" (based on "Win32 (x86) Console Application") !MESSAGE "pennmush - Win32 MySQL SSL Release" (based on "Win32 (x86) Console Application") !MESSAGE "pennmush - Win32 MySQL Debug" (based on "Win32 (x86) Console Application") !MESSAGE "pennmush - Win32 MySQL Release" (based on "Win32 (x86) Console Application") !MESSAGE "pennmush - Win32 SSL Debug" (based on "Win32 (x86) Console Application") !MESSAGE "pennmush - Win32 SSL Release" (based on "Win32 (x86) Console Application") !MESSAGE "pennmush - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "pennmush - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "pennmush - Win32 MySQL SSL Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "pennmush___Win32_MySQL_SSL_Debug" # PROP BASE Intermediate_Dir "pennmush___Win32_MySQL_SSL_Debug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "./game" # PROP Intermediate_Dir "./src" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /ZI /I "./win32" /I "./hdrs" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # SUBTRACT BASE CPP /Ox /Ot /Os # ADD CPP /nologo /MD /W3 /GX /ZI /I "./win32" /I "./hdrs" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # SUBTRACT CPP /Ox /Ot /Os # ADD BASE RSC /l 0xc09 /d "_DEBUG" # ADD RSC /l 0xc09 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib user32.lib winmm.lib wsock32.lib ssleay32.lib libeay32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib user32.lib winmm.lib wsock32.lib ssleay32.lib libeay32.lib libmysql.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Copying Necessary Files ProjDir=. InputPath=.\game\pennmush.exe SOURCE="$(InputPath)" "$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h echo If any *local.c files failed to build, run build again. # End Custom Build !ELSEIF "$(CFG)" == "pennmush - Win32 MySQL SSL Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "pennmush___Win32_MySQL_SSL_Release" # PROP BASE Intermediate_Dir "pennmush___Win32_MySQL_SSL_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "./game" # PROP Intermediate_Dir "./src" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./hdrs" /I "./" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /I /Win32" " /c # ADD CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./hdrs" /I "./" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /I /Win32" " /c # ADD BASE RSC /l 0xc09 /d "NDEBUG" # ADD RSC /l 0xc09 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib winmm.lib wsock32.lib ssleay32.lib libeay32.lib /nologo /subsystem:console /pdb:"pennmush.pdb" /machine:I386 # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 user32.lib winmm.lib wsock32.lib ssleay32.lib libeay32.lib libmysql.lib /nologo /subsystem:console /pdb:"pennmush.pdb" /machine:I386 # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Copying Necessary Files ProjDir=. InputPath=.\game\pennmush.exe SOURCE="$(InputPath)" "$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h echo If any *local.c files failed to build, run build again. # End Custom Build !ELSEIF "$(CFG)" == "pennmush - Win32 MySQL Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "pennmush___Win32_MySQL_Debug" # PROP BASE Intermediate_Dir "pennmush___Win32_MySQL_Debug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "./game" # PROP Intermediate_Dir "./src" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /ZI /I "./win32" /I "./hdrs" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # SUBTRACT BASE CPP /Ox /Ot /Os # ADD CPP /nologo /MD /W3 /GX /ZI /I "./win32" /I "./hdrs" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # SUBTRACT CPP /Ox /Ot /Os # ADD BASE RSC /l 0xc09 /d "_DEBUG" # ADD RSC /l 0xc09 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib user32.lib winmm.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib user32.lib winmm.lib wsock32.lib libmysql.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Copying Necessary Files ProjDir=. InputPath=.\game\pennmush.exe SOURCE="$(InputPath)" "$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h echo If any *local.c files failed to build, run build again. # End Custom Build !ELSEIF "$(CFG)" == "pennmush - Win32 MySQL Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "pennmush___Win32_MySQL_Release" # PROP BASE Intermediate_Dir "pennmush___Win32_MySQL_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "./game" # PROP Intermediate_Dir "./src" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./hdrs" /I "./" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /I /Win32" " /c # ADD CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./hdrs" /I "./" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /I /Win32" " /c # ADD BASE RSC /l 0xc09 /d "NDEBUG" # ADD RSC /l 0xc09 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib winmm.lib wsock32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 user32.lib winmm.lib wsock32.lib libmysql.lib /nologo /subsystem:console /machine:I386 # Begin Custom Build - Copying Necessary Files ProjDir=. InputPath=.\game\pennmush.exe SOURCE="$(InputPath)" "$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h echo If any *local.c files failed to build, run build again. # End Custom Build !ELSEIF "$(CFG)" == "pennmush - Win32 SSL Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "pennmush___Win32_SSL_Debug" # PROP BASE Intermediate_Dir "pennmush___Win32_SSL_Debug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "./game" # PROP Intermediate_Dir "./src" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /ZI /I "./win32" /I "./hdrs" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # SUBTRACT BASE CPP /Ox /Ot /Os # ADD CPP /nologo /MD /W3 /GX /ZI /I "./win32" /I "./hdrs" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # SUBTRACT CPP /Ox /Ot /Os # ADD BASE RSC /l 0xc09 /d "_DEBUG" # ADD RSC /l 0xc09 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib user32.lib winmm.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib user32.lib winmm.lib wsock32.lib ssleay32.lib libeay32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Copying Necessary Files ProjDir=. InputPath=.\game\pennmush.exe SOURCE="$(InputPath)" "$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h echo If any *local.c files failed to build, run build again. # End Custom Build !ELSEIF "$(CFG)" == "pennmush - Win32 SSL Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "pennmush___Win32_SSL_Release" # PROP BASE Intermediate_Dir "pennmush___Win32_SSL_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "./game" # PROP Intermediate_Dir "./src" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./hdrs" /I "./" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /I /Win32" " /c # ADD CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./hdrs" /I "./" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /I /Win32" " /c # ADD BASE RSC /l 0xc09 /d "NDEBUG" # ADD RSC /l 0xc09 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib winmm.lib wsock32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 user32.lib winmm.lib wsock32.lib ssleay32.lib libeay32.lib /nologo /subsystem:console /pdb:"pennmush.pdb" /machine:I386 # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Copying Necessary Files ProjDir=. InputPath=.\game\pennmush.exe SOURCE="$(InputPath)" "$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h echo If any *local.c files failed to build, run build again. # End Custom Build !ELSEIF "$(CFG)" == "pennmush - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "./game" # PROP Intermediate_Dir "./src" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /ZI /I "./win32" /I "./hdrs" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # SUBTRACT CPP /Ox /Ot /Os # ADD BASE RSC /l 0xc09 /d "_DEBUG" # ADD RSC /l 0xc09 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib user32.lib winmm.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Copying Necessary Files ProjDir=. InputPath=.\game\pennmush.exe SOURCE="$(InputPath)" "$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h echo If any *local.c files failed to build, run build again. # End Custom Build !ELSEIF "$(CFG)" == "pennmush - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "./game" # PROP Intermediate_Dir "./src" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./hdrs" /I "./" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /I /Win32" " /c # ADD BASE RSC /l 0xc09 /d "NDEBUG" # ADD RSC /l 0xc09 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 user32.lib winmm.lib wsock32.lib /nologo /subsystem:console /machine:I386 # Begin Custom Build - Copying Necessary Files ProjDir=. InputPath=.\game\pennmush.exe SOURCE="$(InputPath)" "$(ProjDir)\win32-build" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" IF NOT EXIST $(ProjDir)\src\cmdlocal.c copy $(ProjDir)\src\cmdlocal.dst $(ProjDir)\src\cmdlocal.c IF NOT EXIST $(ProjDir)\src\flaglocal.c copy $(ProjDir)\src\flaglocal.dst $(ProjDir)\src\flaglocal.c IF NOT EXIST $(ProjDir)\src\funlocal.c copy $(ProjDir)\src\funlocal.dst $(ProjDir)\src\funlocal.c IF NOT EXIST $(ProjDir)\src\local.c copy $(ProjDir)\src\local.dst $(ProjDir)\src\local.c IF NOT EXIST $(ProjDir)\game\mush.cnf echo Don't forget to customize mush.cnf! IF NOT EXIST $(ProjDir)\game\mush.cnf copy $(ProjDir)\game\mushcnf.dst $(ProjDir)\game\mush.cnf IF NOT EXIST $(ProjDir)\game\alias.cnf copy $(ProjDir)\game\aliascnf.dst $(ProjDir)\game\alias.cnf IF NOT EXIST $(ProjDir)\game\names.cnf copy $(ProjDir)\game\namescnf.dst $(ProjDir)\game\names.cnf IF NOT EXIST $(ProjDir)\game\restrict.cnf copy $(ProjDir)\game\restrictcnf.dst $(ProjDir)\game\restrict.cnf IF NOT EXIST $(ProjDir)\hdrs\cmds.h copy $(ProjDir)\win32\cmds.h $(ProjDir)\hdrs\cmds.h IF NOT EXIST $(ProjDir)\\hdrs\funs.h copy $(ProjDir)\win32\funs.h $(ProjDir)\hdrs\funs.h echo If any *local.c files failed to build, run build again. # End Custom Build !ENDIF # Begin Target # Name "pennmush - Win32 MySQL SSL Debug" # Name "pennmush - Win32 MySQL SSL Release" # Name "pennmush - Win32 MySQL Debug" # Name "pennmush - Win32 MySQL Release" # Name "pennmush - Win32 SSL Debug" # Name "pennmush - Win32 SSL Release" # Name "pennmush - Win32 Debug" # Name "pennmush - Win32 Release" # Begin Source File SOURCE=.\src\access.c # End Source File # Begin Source File SOURCE=.\src\atr_tab.c # End Source File # Begin Source File SOURCE=.\src\attrib.c # End Source File # Begin Source File SOURCE=.\src\boolexp.c # End Source File # Begin Source File SOURCE=.\src\bsd.c # End Source File # Begin Source File SOURCE=.\src\bufferq.c # End Source File # Begin Source File SOURCE=.\src\chunk.c # End Source File # Begin Source File SOURCE=.\src\cmdlocal.c # End Source File # Begin Source File SOURCE=.\src\cmds.c # End Source File # Begin Source File SOURCE=.\src\command.c # End Source File # Begin Source File SOURCE=.\src\compress.c # End Source File # Begin Source File SOURCE=.\src\conf.c # End Source File # Begin Source File SOURCE=.\src\cque.c # End Source File # Begin Source File SOURCE=.\src\create.c # End Source File # Begin Source File SOURCE=.\src\db.c # End Source File # Begin Source File SOURCE=.\src\destroy.c # End Source File # Begin Source File SOURCE=.\src\extchat.c # End Source File # Begin Source File SOURCE=.\src\extmail.c # End Source File # Begin Source File SOURCE=.\src\filecopy.c # End Source File # Begin Source File SOURCE=.\src\flaglocal.c # End Source File # Begin Source File SOURCE=.\src\flags.c # End Source File # Begin Source File SOURCE=.\src\funcrypt.c # End Source File # Begin Source File SOURCE=.\src\function.c # End Source File # Begin Source File SOURCE=.\src\fundb.c # End Source File # Begin Source File SOURCE=.\src\funlist.c # End Source File # Begin Source File SOURCE=.\src\funlocal.c # End Source File # Begin Source File SOURCE=.\src\funmath.c # End Source File # Begin Source File SOURCE=.\src\funmisc.c # End Source File # Begin Source File SOURCE=.\src\funstr.c # End Source File # Begin Source File SOURCE=.\src\funtime.c # End Source File # Begin Source File SOURCE=.\src\funufun.c # End Source File # Begin Source File SOURCE=.\src\game.c # End Source File # Begin Source File SOURCE=.\src\help.c # End Source File # Begin Source File SOURCE=.\src\htab.c # End Source File # Begin Source File SOURCE=.\src\ident.c # End Source File # Begin Source File SOURCE=.\src\local.c # End Source File # Begin Source File SOURCE=.\src\lock.c # End Source File # Begin Source File SOURCE=.\src\log.c # End Source File # Begin Source File SOURCE=.\src\look.c # End Source File # Begin Source File SOURCE=.\src\malias.c # End Source File # Begin Source File SOURCE=.\src\match.c # End Source File # Begin Source File SOURCE=.\src\memcheck.c # End Source File # Begin Source File SOURCE=.\src\move.c # End Source File # Begin Source File SOURCE=.\src\mycrypt.c # End Source File # Begin Source File SOURCE=.\src\mymalloc.c # End Source File # Begin Source File SOURCE=.\src\mysocket.c # End Source File # Begin Source File SOURCE=.\src\myssl.c # End Source File # Begin Source File SOURCE=.\src\notify.c # End Source File # Begin Source File SOURCE=.\src\parse.c # End Source File # Begin Source File SOURCE=.\src\pcre.c # End Source File # Begin Source File SOURCE=.\src\player.c # End Source File # Begin Source File SOURCE=.\src\plyrlist.c # End Source File # Begin Source File SOURCE=.\src\predicat.c # End Source File # Begin Source File SOURCE=.\src\privtab.c # End Source File # Begin Source File SOURCE=.\src\ptab.c # End Source File # Begin Source File SOURCE=.\src\rob.c # End Source File # Begin Source File SOURCE=.\src\services.c # End Source File # Begin Source File SOURCE=.\src\set.c # End Source File # Begin Source File SOURCE=.\src\shs.c # End Source File # Begin Source File SOURCE=.\src\sig.c # End Source File # Begin Source File SOURCE=.\src\speech.c # End Source File # Begin Source File SOURCE=.\src\sql.c # End Source File # Begin Source File SOURCE=.\src\strdup.c # End Source File # Begin Source File SOURCE=.\src\strtree.c # End Source File # Begin Source File SOURCE=.\src\strutil.c # End Source File # Begin Source File SOURCE=.\src\tables.c # End Source File # Begin Source File SOURCE=.\src\timer.c # End Source File # Begin Source File SOURCE=.\src\unparse.c # End Source File # Begin Source File SOURCE=.\src\utils.c # End Source File # Begin Source File SOURCE=.\src\version.c # End Source File # Begin Source File SOURCE=.\src\warnings.c # End Source File # Begin Source File SOURCE=.\src\wild.c # End Source File # Begin Source File SOURCE=.\src\wiz.c # End Source File # End Target # End Project