/* game.h */ /* Command handlers */ #ifndef __GAME_H #define __GAME_H /* Miscellaneous flags */ #define CHECK_INVENTORY 0x10 #define CHECK_NEIGHBORS 0x20 #define CHECK_SELF 0x40 #define CHECK_HERE 0x80 #define CHECK_ZONE 0x100 #define CHECK_GLOBAL 0x200 /* hash table stuff */ extern void init_func_hashtab(void); /* eval.c */ extern void init_math_hashtab(void); /* funmath.c */ extern void init_aname_table(void); /* atr_tab.c */ extern void init_flagspaces(void); /* flags.c */ extern void init_flag_table(const char *ns); /* flags.c */ extern void init_tag_hashtab(void); /* funstr.c */ extern void init_pronouns(void); /* funstr.c */ /* From bsd.c */ extern void fcache_init(void); extern void fcache_load(dbref player); extern void hide_player(dbref player, int hide); enum motd_type { MOTD_MOTD, MOTD_WIZ, MOTD_DOWN, MOTD_FULL, MOTD_LIST }; extern void do_motd(dbref player, enum motd_type key, const char *message); extern void do_poll(dbref player, const char *message); /* From cque.c */ extern void do_wait (dbref player, dbref cause, char *arg1, char *cmd, int until); enum queue_type { QUEUE_ALL, QUEUE_NORMAL, QUEUE_SUMMARY, QUEUE_QUICK }; extern void do_queue(dbref player, const char *what, enum queue_type flag); extern void do_halt1(dbref player, const char *arg1, const char *arg2); extern void do_allhalt(dbref player); extern void do_allrestart(dbref player); extern void do_restart(void); extern void do_restart_com(dbref player, const char *arg1); /* From command.c */ enum hook_type { HOOK_BEFORE, HOOK_AFTER, HOOK_IGNORE, HOOK_OVERRIDE }; extern void do_hook(dbref player, char *command, char *obj, char *attrname, enum hook_type flag); /* From compress.c */ #if (COMPRESSION_TYPE > 0) extern int init_compress(FILE * f); #endif /* From conf.c */ extern int config_file_startup(const char *conf, int restrictions); /* From game.c */ enum dump_type { DUMP_NORMAL, DUMP_DEBUG, DUMP_PARANOID }; extern void do_dump(dbref player, char *num, enum dump_type flag); enum shutdown_type { SHUT_NORMAL, SHUT_PANIC, SHUT_PARANOID }; extern void do_shutdown(dbref player, enum shutdown_type panic_flag); /* From look.c */ enum exam_type { EXAM_NORMAL, EXAM_BRIEF, EXAM_MORTAL }; extern void do_examine(dbref player, const char *name, enum exam_type flag, int all, int parent); extern void do_inventory(dbref player); extern void do_find(dbref player, const char *name, char **argv); extern void do_whereis(dbref player, const char *name); extern void do_score(dbref player); extern void do_sweep(dbref player, const char *arg1); enum ent_type { ENT_EXITS, ENT_THINGS, ENT_PLAYERS, ENT_ROOMS, ENT_ALL }; extern void do_entrances(dbref player, const char *where, char **argv, enum ent_type val); enum dec_type { DEC_NORMAL, DEC_DB, DEC_FLAG, DEC_ATTR }; extern void do_decompile(dbref player, const char *name, const char *prefix, enum dec_type dbflag, int skipdef); /* From move.c */ extern void do_get(dbref player, const char *what); extern void do_drop(dbref player, const char *name); extern void do_enter(dbref player, const char *what); extern void do_leave(dbref player); extern void do_empty(dbref player, const char *what); extern void do_firstexit(dbref player, const char *what); /* From player.c */ extern void do_password(dbref player, dbref cause, const char *old, const char *newobj); /* From predicat.c */ extern void do_switch (dbref player, char *expression, char **argv, dbref cause, int first, int notifyme, int regexp); extern void do_verb(dbref player, dbref cause, char *arg1, char **argv); extern void do_grep (dbref player, char *obj, char *lookfor, int flag, int insensitive); /* From rob.c */ extern void do_kill(dbref player, const char *what, int cost, int slay); extern void do_give(dbref player, char *recipient, char *amnt, int silent); extern void do_buy(dbref player, char *item, char *from, int price); /* From set.c */ extern void do_name(dbref player, const char *name, char *newname); extern void do_chown (dbref player, const char *name, const char *newobj, int preserve); extern int do_chzone(dbref player, const char *name, const char *newobj, int noisy); extern int do_set(dbref player, const char *name, char *flag); extern void do_cpattr (dbref player, char *oldpair, char **newpair, int move, int noflagcopy); enum edit_type { EDIT_FIRST, EDIT_ALL }; extern void do_gedit(dbref player, char *it, char **argv, enum edit_type target); extern void do_trigger(dbref player, char *object, char **argv); extern void do_use(dbref player, const char *what); extern void do_parent(dbref player, char *name, char *parent_name); extern void do_wipe(dbref player, char *name); /* From speech.c */ extern void do_say(dbref player, const char *tbuf1); extern void do_whisper (dbref player, const char *arg1, const char *arg2, int noisy); extern void do_whisper_list (dbref player, const char *arg1, const char *arg2, int noisy); extern void do_pose(dbref player, const char *tbuf1, int space); enum wall_type { WALL_ALL, WALL_RW, WALL_WIZ }; extern void do_wall(dbref player, const char *message, enum wall_type target, int emit); extern void do_page(dbref player, const char *arg1, const char *arg2, dbref cause, int noeval, int multipage, int override); extern void do_page_port(dbref player, const char *arg1, const char *arg2); extern void do_think(dbref player, const char *message); #define PEMIT_SILENT 0x1 #define PEMIT_LIST 0x2 #define PEMIT_SPOOF 0x4 extern void do_emit(dbref player, const char *tbuf1, int flags); extern void do_pemit (dbref player, const char *arg1, const char *arg2, int flags); extern void do_pemit_list(dbref player, char *list, const char *message, int flags); extern void do_remit(dbref player, char *arg1, const char *arg2, int flags); extern void do_lemit(dbref player, const char *tbuf1, int flags); extern void do_zemit(dbref player, const char *arg1, const char *arg2, int flags); extern void do_oemit_list(dbref player, char *arg1, const char *arg2, int flags); extern void do_teach(dbref player, dbref cause, const char *tbuf1); /* From wiz.c */ extern void do_debug_examine(dbref player, const char *name); extern void do_enable(dbref player, const char *param, int state); extern void do_kick(dbref player, const char *num); extern void do_search(dbref player, const char *arg1, char **arg3); extern dbref do_pcreate (dbref creator, const char *player_name, const char *player_password); extern void do_quota (dbref player, const char *arg1, const char *arg2, int set_q); extern void do_allquota(dbref player, const char *arg1, int quiet); extern void do_teleport (dbref player, const char *arg1, const char *arg2, int silent, int inside); extern void do_force(dbref player, const char *what, char *command); extern void do_stats(dbref player, const char *name); extern void do_newpassword (dbref player, dbref cause, const char *name, const char *password); enum boot_type { BOOT_NAME, BOOT_DESC, BOOT_SELF, BOOT_SILENT }; extern void do_boot(dbref player, const char *name, enum boot_type flag); extern void do_chzoneall(dbref player, const char *name, const char *target); extern int parse_force(char *command); extern void do_power(dbref player, const char *name, const char *power); enum sitelock_type { SITELOCK_ADD, SITELOCK_REMOVE, SITELOCK_BAN, SITELOCK_CHECK, SITELOCK_LIST }; extern void do_sitelock(dbref player, const char *site, const char *opts, const char *charname, enum sitelock_type type); extern void do_sitelock_name(dbref player, const char *name); extern void do_chownall (dbref player, const char *name, const char *target, int preserve); extern void NORETURN do_reboot(dbref player, int flag); /* From destroy.c */ extern void do_dbck(dbref player); extern void do_destroy(dbref player, char *name, int confirm); /* From timer.c */ extern void init_timer(void); extern void signal_cpu_limit(int signo); /* From version.c */ extern void do_version(dbref player); #endif /* __GAME_H */