Bugs that aren't our fault, but might bite people: Modern: * You might experience crashes because the default executable stack size is too small. An 8 megabyte stack is more than ample. On unix, it can be raised with 'ulimit -s 8192'. On Windows, you must use the editbin progam that comes with MS development environments to raise the stack on a per-executable basis, via 'editbin /STACK:8388608 netmush.exe' * Some IPv6-enabled systems are not configured out of the box to tunnel IPv4 connection attempts on the same port to the IPv6 socket that is listening. If you can connect to a local game via ::1 but not 127.0.0.1 this is likely the issue. On unix systems, a user with root privileges can do 'sysctl -w net.inet6.ip6.v6only=0', after which you'll have to do a complete shutdown and restart of the mush for the change to take effect. The file /etc/sysctl.conf will have to be changed too so the change persists across reboots. Ancient: * Ralph Melton reports that compiling with gcc 2.5.8 under SunOS 4.1.1 using -O optimization and forking dumps causes the dump process to crash. Removing -O fixes the problem; so might using a more recent gcc. * Javelin has confirmed that compiling with gcc 2.7.2.3 under Linux 2.2.16 using -O optimization causes ansi(rh,a) to crash. Removing -O fixes the problem; so might using a more recent gcc