pennmush-1.8.3p3/game/data/
pennmush-1.8.3p3/game/log/
pennmush-1.8.3p3/game/save/
pennmush-1.8.3p3/game/txt/evt/
pennmush-1.8.3p3/game/txt/nws/
pennmush-1.8.3p3/po/
pennmush-1.8.3p3/win32/msvc.net/
pennmush-1.8.3p3/win32/msvc6/
Bugs that aren't our fault, but might bite people:

Modern: 

* You might experience crashes because the default executable stack
  size is too small. An 8 megabyte stack is more than ample. On unix, it
  can be raised with 'ulimit -s 8192'. On Windows, you must use the editbin
  progam that comes with MS development environments to raise the stack on a
  per-executable basis, via 'editbin /STACK:8388608 netmush.exe'

* Some IPv6-enabled systems are not configured out of the box to tunnel
  IPv4 connection attempts on the same port to the IPv6 socket that is
  listening. If you can connect to a local game via ::1 but not
  127.0.0.1 this is likely the issue. On unix systems, a user with
  root privileges can do 'sysctl -w net.inet6.ip6.v6only=0', after
  which you'll have to do a complete shutdown and restart of the mush
  for the change to take effect. The file /etc/sysctl.conf will have to
  be changed too so the change persists across reboots.


Ancient:
* Ralph Melton reports that compiling with gcc 2.5.8 under SunOS 4.1.1
  using -O optimization and forking dumps causes the dump process to
  crash. Removing -O fixes the problem; so might using a more recent gcc.
* Javelin has confirmed that compiling with gcc 2.7.2.3 under Linux 2.2.16
  using -O optimization causes ansi(rh,a) to crash. Removing -O fixes
  the problem; so might using a more recent gcc