***Firiss TinyMUCK 2.3 DUMP Format v1*** DB top: 110 Growth: 200 Properties: 100 Interned Strings: 50 Global environment: 0 Player start: 100 #0 ROOM Global Environment -1 1 107 -1 -1 0 Desc:i:You feel very earthy here. Key:i&: #1 PLAYER WIZARD Wizard 100 1 -1 -1 101 1 0 Pass:i:foobie Pennies:i^:6 Desc:i:1. wiz.ard \'wiz-*rd\ n [ME wysard, fr. wis, wys wise] archaic 1: a wise man : SAGE 2: one skilled in magic : SORCERER 3: a very clever or skillful person Key:i&: #2 PLAYER WIZARD Hacker 100 2 109 -1 1 1 102 Pennies:i^:9030 Pass:i:pingpong Desc:i:Before you stand a bleary-eyed hacker who has been sitting at his terminal for hours working on MUF code. His glasses are sliding down his nose, and his hair is disheveled. The shirt he is wearing was airbrushed with MUCK 2.3 on the front and TimeTraveller on the back. It is hand-signed by several people, including OliverJones, Ben, Jiro, Lucretia and Chris. Succ:i:You swipe a penny from the tired looking Hacker, who doesn't notice. OSucc:i:swipes a penny from the tired looking Hacker, who doesn't notice. Key:i&: #3 THING Object 50 2 -1 -1 -1 1 0 Key:i&: #4 THING Object 50 2 -1 -1 5 1 0 Key:i&: #5 THING Object 50 2 -1 -1 3 1 0 Key:i&: #6 THING Object 50 2 -1 -1 4 1 0 Key:i&: #7 THING Object 50 2 -1 -1 6 1 0 Key:i&: #8 THING Object 50 2 -1 -1 7 1 0 Key:i&: #9 THING Object 50 2 -1 -1 8 1 0 Key:i&: #10 THING Object 50 2 -1 -1 25 1 0 Key:i&: #11 THING Object 50 2 -1 -1 9 1 0 Key:i&: #12 THING Object 50 2 -1 -1 11 1 0 Key:i&: #13 THING Object 50 2 -1 -1 12 1 0 Key:i&: #14 THING Object 50 2 -1 -1 13 1 0 Key:i&: #15 THING Object 50 2 -1 -1 14 1 0 Key:i&: #16 THING Object 50 2 -1 -1 15 1 0 Key:i&: #17 THING Object 50 2 -1 -1 16 1 0 Key:i&: #18 THING Object 50 2 -1 -1 17 1 0 Key:i&: #19 THING Object 50 2 -1 -1 18 1 0 Key:i&: #20 THING Object 50 2 -1 -1 19 1 0 Key:i&: #21 THING Object 50 2 -1 -1 20 1 0 Key:i&: #22 THING Object 50 2 -1 -1 21 1 0 Key:i&: #23 THING Object 50 2 -1 -1 22 1 0 Key:i&: #24 THING Object 50 2 -1 -1 23 1 0 Key:i&: #25 THING Object 50 2 -1 -1 31 1 0 Key:i&: #26 THING Object 50 2 -1 -1 24 1 0 Key:i&: #27 THING Object 50 2 -1 -1 26 1 0 Key:i&: #28 THING Object 50 2 -1 -1 27 1 0 Key:i&: #29 THING Object 50 2 -1 -1 28 1 0 Key:i&: #30 THING Object 50 2 -1 -1 29 1 0 Key:i&: #31 THING Object 50 2 -1 -1 32 1 0 Key:i&: #32 THING Object 50 2 -1 -1 33 1 0 Key:i&: #33 THING Object 50 2 -1 -1 34 1 0 Key:i&: #34 THING Object 50 2 -1 -1 35 1 0 Key:i&: #35 THING Object 50 2 -1 -1 36 1 0 Key:i&: #36 THING Object 50 2 -1 -1 37 1 0 Key:i&: #37 THING Object 50 2 -1 -1 38 1 0 Key:i&: #38 THING Object 50 2 -1 -1 39 1 0 Key:i&: #39 THING Object 50 2 -1 -1 40 1 0 Key:i&: #40 THING Object 50 2 -1 -1 41 1 0 Key:i&: #41 THING Object 50 2 -1 -1 42 1 0 Key:i&: #42 THING Object 50 2 -1 -1 43 1 0 Key:i&: #43 THING Object 50 2 -1 -1 44 1 0 Key:i&: #44 THING Object 50 2 -1 -1 45 1 0 Key:i&: #45 THING Object 50 2 -1 -1 46 1 0 Key:i&: #46 THING Object 50 2 -1 -1 47 1 0 Key:i&: #47 THING Object 50 2 -1 -1 48 1 0 Key:i&: #48 THING Object 50 2 -1 -1 49 1 0 Key:i&: #49 THING Object 50 2 -1 -1 51 1 0 Key:i&: #50 ROOM Place for Objects 0 2 79 -1 102 0 Key:i&: #51 THING Object 50 2 -1 -1 52 1 0 Key:i&: #52 THING Object 50 2 -1 -1 53 1 0 Key:i&: #53 THING Object 50 2 -1 -1 54 1 0 Key:i&: #54 THING Object 50 2 -1 -1 55 1 0 Key:i&: #55 THING Object 50 2 -1 -1 56 1 0 Key:i&: #56 THING Object 50 2 -1 -1 57 1 0 Key:i&: #57 THING Object 50 2 -1 -1 58 1 0 Key:i&: #58 THING Object 50 2 -1 -1 59 1 0 Key:i&: #59 THING Object 50 2 -1 -1 60 1 0 Key:i&: #60 THING Object 50 2 -1 -1 61 1 0 Key:i&: #61 THING Object 50 2 -1 -1 62 1 0 Key:i&: #62 THING Object 50 2 -1 -1 63 1 0 Key:i&: #63 THING Object 50 2 -1 -1 64 1 0 Key:i&: #64 THING Object 50 2 -1 -1 65 1 0 Key:i&: #65 THING Object 50 2 -1 -1 66 1 0 Key:i&: #66 THING Object 50 2 -1 -1 67 1 0 Key:i&: #67 THING Object 50 2 -1 -1 68 1 0 Key:i&: #68 THING Object 50 2 -1 -1 69 1 0 Key:i&: #69 THING Object 50 2 -1 -1 70 1 0 Key:i&: #70 THING Object 50 2 -1 -1 71 1 0 Key:i&: #71 THING Object 50 2 -1 -1 72 1 0 Key:i&: #72 THING Object 50 2 -1 -1 73 1 0 Key:i&: #73 THING Object 50 2 -1 -1 74 1 0 Key:i&: #74 THING Object 50 2 -1 -1 75 1 0 Key:i&: #75 THING Object 50 2 -1 -1 76 1 0 Key:i&: #76 THING Object 50 2 -1 -1 77 1 0 Key:i&: #77 THING Object 50 2 -1 -1 78 1 0 Key:i&: #78 THING Object 50 2 -1 -1 30 1 0 Key:i&: #79 THING Object 50 2 -1 -1 80 1 0 Key:i&: #80 THING Object 50 2 -1 -1 81 1 0 Key:i&: #81 THING Object 50 2 -1 -1 82 1 0 Key:i&: #82 THING Object 50 2 -1 -1 83 1 0 Key:i&: #83 THING Object 50 2 -1 -1 84 1 0 Key:i&: #84 THING Object 50 2 -1 -1 85 1 0 Key:i&: #85 THING Object 50 2 -1 -1 86 1 0 Key:i&: #86 THING Object 50 2 -1 -1 87 1 0 Key:i&: #87 THING Object 50 2 -1 -1 88 1 0 Key:i&: #88 THING Object 50 2 -1 -1 89 1 0 Key:i&: #89 THING Object 50 2 -1 -1 90 1 0 Key:i&: #90 THING Object 50 2 -1 -1 91 1 0 Key:i&: #91 THING Object 50 2 -1 -1 92 1 0 Key:i&: #92 THING Object 50 2 -1 -1 93 1 0 Key:i&: #93 THING Object 50 2 -1 -1 94 1 0 Key:i&: #94 THING Object 50 2 -1 -1 95 1 0 Key:i&: #95 THING Object 50 2 -1 -1 96 1 0 Key:i&: #96 THING Object 50 2 -1 -1 97 1 0 Key:i&: #97 THING Object 50 2 -1 -1 98 1 0 Key:i&: #98 THING Object 50 2 -1 -1 99 1 0 Key:i&: #99 THING Object 50 2 -1 -1 10 1 0 Key:i&: #100 ROOM LINK_OK DARK JUMP_OK HAVEN ABODE Player Start 0 1 2 105 -1 0 Desc:i:Try as you might, you can't see a thing. OSucc:i:bumps into you in the darkness. Key:i&: #101 PLAYER Guest 100 101 -1 -1 -1 1 100 Pennies:i^:-10001 Desc:i:Guest is feeling nondescript. Key:i&: #102 ROOM LINK_OK JUMP_OK HAVEN Macro Library 0 2 -1 104 100 0 Key:i&: #103 EXIT/ACTION list;lis;li 102 2 -1 -1 -1 1 108 Key:i&: #104 EXIT/ACTION about;abou;abo;ab 102 2 -1 -1 106 1 109 Key:i&: #105 EXIT/ACTION muf;mu;macros;macro;macr;mac;library;librar;libra;libr;lib 100 2 -1 -1 -1 1 102 Key:i&: #106 EXIT/ACTION out;player start;leave;back;exit 102 2 -1 -1 103 1 100 Key:i&: #107 ROOM Program Vault 0 1 -1 -1 50 0 Desc:i:This is where all of the programs that are in the program library should be kept. This saves the user from seeing them scroll past in the contents list of #102. To add a program to the library, drop it here. For best results, prefix the names like the standard library (macro:, util:, global:, desc:, succ:, public:, etc) since they are sorted by name. Key:i&: #108 FORTH LINK_OK command: list (macro library) 2 2 -1 -1 -1 1 2 Desc:i:A scroll containg a spell called command: list (macro library) Key:i&: #109 FORTH LINK_OK command: about (macro library) 2 2 -1 -1 108 1 2 Desc:i:A scroll containg a spell called command: about (macro library) Key:i&: ***END OF DUMP***