tmuck2.4/
tmuck2.4/admin/scripts/
tmuck2.4/docs/
tmuck2.4/minimal-db/
tmuck2.4/minimal-db/data/
tmuck2.4/minimal-db/logs/
tmuck2.4/minimal-db/muf/
tmuck2.4/old/
tmuck2.4/src/
tmuck2.4/src/compile/
tmuck2.4/src/editor/
tmuck2.4/src/game/
tmuck2.4/src/interface/
tmuck2.4/src/scripts/
tmuck2.4/src/utilprogs/
***Firiss TinyMUCK 2.3 DUMP Format v1***
DB top: 110
Growth: 200
Properties: 100
Interned Strings: 50
Global environment: 0
Player start: 100
#0
ROOM
Global Environment
-1
1
107
-1
-1
0
Desc:i:You feel very earthy here.
Key:i&:

#1
PLAYER WIZARD
Wizard
100
1
-1
-1
101
1
0
Pass:i:foobie
Pennies:i^:6
Desc:i:1. wiz.ard \'wiz-*rd\ n [ME wysard, fr. wis, wys wise] archaic  1: a wise man : SAGE 2: one skilled in magic : SORCERER 3: a very clever or skillful person
Key:i&:

#2
PLAYER WIZARD
Hacker
100
2
109
-1
1
1
102
Pennies:i^:9030
Pass:i:pingpong
Desc:i:Before you stand a bleary-eyed hacker who has been sitting at his terminal for hours working on MUF code.  His glasses are sliding down his nose, and his hair is disheveled.  The shirt he is wearing was airbrushed with MUCK 2.3 on the front and TimeTraveller on the back.  It is hand-signed by several people, including OliverJones, Ben, Jiro, Lucretia and Chris.
Succ:i:You swipe a penny from the tired looking Hacker, who doesn't notice.
OSucc:i:swipes a penny from the tired looking Hacker, who doesn't notice.
Key:i&:

#3
THING
Object
50
2
-1
-1
-1
1
0
Key:i&:

#4
THING
Object
50
2
-1
-1
5
1
0
Key:i&:

#5
THING
Object
50
2
-1
-1
3
1
0
Key:i&:

#6
THING
Object
50
2
-1
-1
4
1
0
Key:i&:

#7
THING
Object
50
2
-1
-1
6
1
0
Key:i&:

#8
THING
Object
50
2
-1
-1
7
1
0
Key:i&:

#9
THING
Object
50
2
-1
-1
8
1
0
Key:i&:

#10
THING
Object
50
2
-1
-1
25
1
0
Key:i&:

#11
THING
Object
50
2
-1
-1
9
1
0
Key:i&:

#12
THING
Object
50
2
-1
-1
11
1
0
Key:i&:

#13
THING
Object
50
2
-1
-1
12
1
0
Key:i&:

#14
THING
Object
50
2
-1
-1
13
1
0
Key:i&:

#15
THING
Object
50
2
-1
-1
14
1
0
Key:i&:

#16
THING
Object
50
2
-1
-1
15
1
0
Key:i&:

#17
THING
Object
50
2
-1
-1
16
1
0
Key:i&:

#18
THING
Object
50
2
-1
-1
17
1
0
Key:i&:

#19
THING
Object
50
2
-1
-1
18
1
0
Key:i&:

#20
THING
Object
50
2
-1
-1
19
1
0
Key:i&:

#21
THING
Object
50
2
-1
-1
20
1
0
Key:i&:

#22
THING
Object
50
2
-1
-1
21
1
0
Key:i&:

#23
THING
Object
50
2
-1
-1
22
1
0
Key:i&:

#24
THING
Object
50
2
-1
-1
23
1
0
Key:i&:

#25
THING
Object
50
2
-1
-1
31
1
0
Key:i&:

#26
THING
Object
50
2
-1
-1
24
1
0
Key:i&:

#27
THING
Object
50
2
-1
-1
26
1
0
Key:i&:

#28
THING
Object
50
2
-1
-1
27
1
0
Key:i&:

#29
THING
Object
50
2
-1
-1
28
1
0
Key:i&:

#30
THING
Object
50
2
-1
-1
29
1
0
Key:i&:

#31
THING
Object
50
2
-1
-1
32
1
0
Key:i&:

#32
THING
Object
50
2
-1
-1
33
1
0
Key:i&:

#33
THING
Object
50
2
-1
-1
34
1
0
Key:i&:

#34
THING
Object
50
2
-1
-1
35
1
0
Key:i&:

#35
THING
Object
50
2
-1
-1
36
1
0
Key:i&:

#36
THING
Object
50
2
-1
-1
37
1
0
Key:i&:

#37
THING
Object
50
2
-1
-1
38
1
0
Key:i&:

#38
THING
Object
50
2
-1
-1
39
1
0
Key:i&:

#39
THING
Object
50
2
-1
-1
40
1
0
Key:i&:

#40
THING
Object
50
2
-1
-1
41
1
0
Key:i&:

#41
THING
Object
50
2
-1
-1
42
1
0
Key:i&:

#42
THING
Object
50
2
-1
-1
43
1
0
Key:i&:

#43
THING
Object
50
2
-1
-1
44
1
0
Key:i&:

#44
THING
Object
50
2
-1
-1
45
1
0
Key:i&:

#45
THING
Object
50
2
-1
-1
46
1
0
Key:i&:

#46
THING
Object
50
2
-1
-1
47
1
0
Key:i&:

#47
THING
Object
50
2
-1
-1
48
1
0
Key:i&:

#48
THING
Object
50
2
-1
-1
49
1
0
Key:i&:

#49
THING
Object
50
2
-1
-1
51
1
0
Key:i&:

#50
ROOM
Place for Objects
0
2
79
-1
102
0
Key:i&:

#51
THING
Object
50
2
-1
-1
52
1
0
Key:i&:

#52
THING
Object
50
2
-1
-1
53
1
0
Key:i&:

#53
THING
Object
50
2
-1
-1
54
1
0
Key:i&:

#54
THING
Object
50
2
-1
-1
55
1
0
Key:i&:

#55
THING
Object
50
2
-1
-1
56
1
0
Key:i&:

#56
THING
Object
50
2
-1
-1
57
1
0
Key:i&:

#57
THING
Object
50
2
-1
-1
58
1
0
Key:i&:

#58
THING
Object
50
2
-1
-1
59
1
0
Key:i&:

#59
THING
Object
50
2
-1
-1
60
1
0
Key:i&:

#60
THING
Object
50
2
-1
-1
61
1
0
Key:i&:

#61
THING
Object
50
2
-1
-1
62
1
0
Key:i&:

#62
THING
Object
50
2
-1
-1
63
1
0
Key:i&:

#63
THING
Object
50
2
-1
-1
64
1
0
Key:i&:

#64
THING
Object
50
2
-1
-1
65
1
0
Key:i&:

#65
THING
Object
50
2
-1
-1
66
1
0
Key:i&:

#66
THING
Object
50
2
-1
-1
67
1
0
Key:i&:

#67
THING
Object
50
2
-1
-1
68
1
0
Key:i&:

#68
THING
Object
50
2
-1
-1
69
1
0
Key:i&:

#69
THING
Object
50
2
-1
-1
70
1
0
Key:i&:

#70
THING
Object
50
2
-1
-1
71
1
0
Key:i&:

#71
THING
Object
50
2
-1
-1
72
1
0
Key:i&:

#72
THING
Object
50
2
-1
-1
73
1
0
Key:i&:

#73
THING
Object
50
2
-1
-1
74
1
0
Key:i&:

#74
THING
Object
50
2
-1
-1
75
1
0
Key:i&:

#75
THING
Object
50
2
-1
-1
76
1
0
Key:i&:

#76
THING
Object
50
2
-1
-1
77
1
0
Key:i&:

#77
THING
Object
50
2
-1
-1
78
1
0
Key:i&:

#78
THING
Object
50
2
-1
-1
30
1
0
Key:i&:

#79
THING
Object
50
2
-1
-1
80
1
0
Key:i&:

#80
THING
Object
50
2
-1
-1
81
1
0
Key:i&:

#81
THING
Object
50
2
-1
-1
82
1
0
Key:i&:

#82
THING
Object
50
2
-1
-1
83
1
0
Key:i&:

#83
THING
Object
50
2
-1
-1
84
1
0
Key:i&:

#84
THING
Object
50
2
-1
-1
85
1
0
Key:i&:

#85
THING
Object
50
2
-1
-1
86
1
0
Key:i&:

#86
THING
Object
50
2
-1
-1
87
1
0
Key:i&:

#87
THING
Object
50
2
-1
-1
88
1
0
Key:i&:

#88
THING
Object
50
2
-1
-1
89
1
0
Key:i&:

#89
THING
Object
50
2
-1
-1
90
1
0
Key:i&:

#90
THING
Object
50
2
-1
-1
91
1
0
Key:i&:

#91
THING
Object
50
2
-1
-1
92
1
0
Key:i&:

#92
THING
Object
50
2
-1
-1
93
1
0
Key:i&:

#93
THING
Object
50
2
-1
-1
94
1
0
Key:i&:

#94
THING
Object
50
2
-1
-1
95
1
0
Key:i&:

#95
THING
Object
50
2
-1
-1
96
1
0
Key:i&:

#96
THING
Object
50
2
-1
-1
97
1
0
Key:i&:

#97
THING
Object
50
2
-1
-1
98
1
0
Key:i&:

#98
THING
Object
50
2
-1
-1
99
1
0
Key:i&:

#99
THING
Object
50
2
-1
-1
10
1
0
Key:i&:

#100
ROOM LINK_OK DARK JUMP_OK HAVEN ABODE
Player Start
0
1
2
105
-1
0
Desc:i:Try as you might, you can't see a thing.
OSucc:i:bumps into you in the darkness.
Key:i&:

#101
PLAYER
Guest
100
101
-1
-1
-1
1
100
Pennies:i^:-10001
Desc:i:Guest is feeling nondescript.
Key:i&:

#102
ROOM LINK_OK JUMP_OK HAVEN
Macro Library
0
2
-1
104
100
0
Key:i&:

#103
EXIT/ACTION
list;lis;li
102
2
-1
-1
-1
1
108
Key:i&:

#104
EXIT/ACTION
about;abou;abo;ab
102
2
-1
-1
106
1
109
Key:i&:

#105
EXIT/ACTION
muf;mu;macros;macro;macr;mac;library;librar;libra;libr;lib
100
2
-1
-1
-1
1
102
Key:i&:

#106
EXIT/ACTION
out;player start;leave;back;exit
102
2
-1
-1
103
1
100
Key:i&:

#107
ROOM
Program Vault
0
1
-1
-1
50
0
Desc:i:This is where all of the programs that are in the program library should be kept.  This saves the user from seeing them scroll past in the contents list of #102.  To add a program to the library, drop it here.  For best results, prefix the names like the standard library (macro:, util:, global:, desc:, succ:, public:, etc) since they are sorted by name.
Key:i&:

#108
FORTH LINK_OK
command: list (macro library)
2
2
-1
-1
-1
1
2
Desc:i:A scroll containg a spell called command: list (macro library)
Key:i&:

#109
FORTH LINK_OK
command: about (macro library)
2
2
-1
-1
108
1
2
Desc:i:A scroll containg a spell called command: about (macro library)
Key:i&:

***END OF DUMP***