/* This is a minimal function to zap all rooms in your MUCK database * to their proper location in the global environment. It's up to you * to stick this somewhere in game.c to be used once and then removed. */ void zap_rooms(dbref player) { dbref foo; for (foo = 0; foo < db_top; foo++) { if (Typeof(foo) == TYPE_ROOM) moveto(foo, (foo == GLOBAL_ENVIRONMENT) ? NOTHING : GLOBAL_ENVIRONMENT); } notify(player, "Done."); }