/*
* netcommon.c
*/
/*
* $Id: netcommon.c,v 1.6 1995/12/03 09:18:32 root Exp root $
*/
/*
* This file contains routines used by the networking code that do not
* depend on the implementation of the networking code. The network-specific
* portions of the descriptor data structure are not used.
*/
#include "copyright.h"
#include "autoconf.h"
#include <time.h>
#include "db.h"
#include "mudconf.h"
#include "file_c.h"
#include "interface.h"
#include "command.h"
#include "externs.h"
#include "alloc.h"
#include "attrs.h"
#include "mguests.h"
#include "ansi.h"
#include "mail.h"
#include "powers.h"
#include "alloc.h"
#include "config.h"
extern int FDECL(process_output, (DESC * d));
extern void FDECL(handle_prog, (DESC *, char *));
#ifdef CONCENTRATE
extern void FDECL(do_becomeconc, (DESC *, char *));
extern void FDECL(do_makeid, (DESC *));
extern void FDECL(do_connectid, (DESC *, long int, char *));
extern void FDECL(do_killid, (DESC *, long int));
#endif
/*
* ---------------------------------------------------------------------------
* * make_portlist: Make a list of ports for PORTS().
*/
void make_portlist(player, target, buff, bufc)
dbref player;
dbref target;
char *buff, **bufc;
{
DESC *d;
**bufc = '\0';
DESC_ITER_CONN(d) {
if (d->player == target) {
if (**bufc)
safe_str(tprintf("%s %d", buff, d->descriptor), buff, bufc);
else
safe_str(tprintf("%d", d->descriptor), buff, bufc);
}
}
}
/*
* ---------------------------------------------------------------------------
* * timeval_sub: return difference between two times as a timeval
*/
struct timeval timeval_sub(now, then)
struct timeval now, then;
{
now.tv_sec -= then.tv_sec;
now.tv_usec -= then.tv_usec;
if (now.tv_usec < 0) {
now.tv_usec += 1000000;
now.tv_sec--;
}
return now;
}
/*
* ---------------------------------------------------------------------------
* * msec_diff: return difference between two times in msec
*/
int msec_diff(now, then)
struct timeval now, then;
{
return ((now.tv_sec - then.tv_sec) * 1000 +
(now.tv_usec - then.tv_usec) / 1000);
}
/*
* ---------------------------------------------------------------------------
* * msec_add: add milliseconds to a timeval
*/
struct timeval msec_add(t, x)
struct timeval t;
int x;
{
t.tv_sec += x / 1000;
t.tv_usec += (x % 1000) * 1000;
if (t.tv_usec >= 1000000) {
t.tv_sec += t.tv_usec / 1000000;
t.tv_usec = t.tv_usec % 1000000;
}
return t;
}
/*
* ---------------------------------------------------------------------------
* * update_quotas: Update timeslice quotas
*/
struct timeval update_quotas(last, current)
struct timeval last, current;
{
int nslices;
DESC *d;
nslices = msec_diff(current, last) / mudconf.timeslice;
if (nslices > 0) {
DESC_ITER_ALL(d) {
d->quota += mudconf.cmd_quota_incr * nslices;
if (d->quota > mudconf.cmd_quota_max)
d->quota = mudconf.cmd_quota_max;
}
}
return msec_add(last, nslices * mudconf.timeslice);
}
/*
* ---------------------------------------------------------------------------
* * raw_notify: write a message to a player
*/
void raw_notify(player, msg)
dbref player;
const char *msg;
{
DESC *d;
if (!msg || !*msg)
return;
if (!Connected(player))
return;
DESC_ITER_PLAYER(player, d) {
queue_string(d, msg);
queue_write(d, "\r\n", 2);
}
}
/*
* ---------------------------------------------------------------------------
* * raw_broadcast: Send message to players who have indicated flags
*/
#ifdef NEED_VSPRINTF_DCL
extern char *FDECL(vsprintf, (char *, char *, va_list));
#endif
#ifdef STDC_HEADERS
void raw_broadcast(int inflags, char *template,...)
#else
void raw_broadcast(va_alist)
va_dcl
#endif
{
char *buff;
DESC *d;
va_list ap;
#ifdef STDC_HEADERS
va_start(ap, template);
#else
int inflags;
char *template;
va_start(ap);
inflags = va_arg(ap, int);
template = va_arg(ap, char *);
#endif
if (!template || !*template)
return;
buff = alloc_lbuf("raw_broadcast");
vsprintf(buff, template, ap);
DESC_ITER_CONN(d) {
if ((Flags(d->player) & inflags) == inflags) {
queue_string(d, buff);
queue_write(d, "\r\n", 2);
process_output(d);
}
}
free_lbuf(buff);
va_end(ap);
}
/*
* ---------------------------------------------------------------------------
* * clearstrings: clear out prefix and suffix strings
*/
void clearstrings(d)
DESC *d;
{
if (d->output_prefix) {
free_lbuf(d->output_prefix);
d->output_prefix = NULL;
}
if (d->output_suffix) {
free_lbuf(d->output_suffix);
d->output_suffix = NULL;
}
}
/*
* ---------------------------------------------------------------------------
* * queue_write: Add text to the output queue for the indicated descriptor.
*/
void queue_write(d, b, n)
DESC *d;
const char *b;
int n;
{
int left;
char *buf;
TBLOCK *tp;
if (n <= 0)
return;
if (d->output_size + n > mudconf.output_limit)
process_output(d);
left = mudconf.output_limit - d->output_size - n;
if (left < 0) {
tp = d->output_head;
if (tp == NULL) {
STARTLOG(LOG_PROBLEMS, "QUE", "WRITE")
log_text((char *)"Flushing when output_head is null!");
ENDLOG
} else {
STARTLOG(LOG_NET, "NET", "WRITE")
buf = alloc_lbuf("queue_write.LOG");
sprintf(buf,
"[%d/%s] Output buffer overflow, %d chars discarded by ",
d->descriptor, d->addr, tp->hdr.nchars);
log_text(buf);
free_lbuf(buf);
log_name(d->player);
ENDLOG
d->output_size -= tp->hdr.nchars;
d->output_head = tp->hdr.nxt;
d->output_lost += tp->hdr.nchars;
if (d->output_head == NULL)
d->output_tail = NULL;
free(tp);
}
}
/*
* Allocate an output buffer if needed
*/
if (d->output_head == NULL) {
tp = (TBLOCK *) malloc(OUTPUT_BLOCK_SIZE);
tp->hdr.nxt = NULL;
tp->hdr.start = tp->data;
tp->hdr.end = tp->data;
tp->hdr.nchars = 0;
d->output_head = tp;
d->output_tail = tp;
} else {
tp = d->output_tail;
}
/*
* Now tp points to the last buffer in the chain
*/
d->output_size += n;
d->output_tot += n;
do {
/*
* See if there is enough space in the buffer to hold the * *
*
* * * * string. If so, copy it and update the pointers..
*/
left = OUTPUT_BLOCK_SIZE - (tp->hdr.end - (char *)tp);
if (n <= left) {
StringCopyTrunc(tp->hdr.end, b, n);
tp->hdr.end += n;
tp->hdr.nchars += n;
n = 0;
} else {
/*
* It didn't fit. Copy what will fit and then * * *
* allocate * another buffer and retry.
*/
if (left > 0) {
StringCopyTrunc(tp->hdr.end, b, left);
tp->hdr.end += left;
tp->hdr.nchars += left;
b += left;
n -= left;
}
tp = (TBLOCK *) malloc(OUTPUT_BLOCK_SIZE);
tp->hdr.nxt = NULL;
tp->hdr.start = tp->data;
tp->hdr.end = tp->data;
tp->hdr.nchars = 0;
d->output_tail->hdr.nxt = tp;
d->output_tail = tp;
}
} while (n > 0);
}
void queue_string(d, s)
DESC *d;
const char *s;
{
char *new;
if (!Ansi(d->player) && index(s, ESC_CHAR))
new = strip_ansi(s);
else if (NoBleed(d->player))
new = normal_to_white(s);
else
new = (char *)s;
queue_write(d, new, strlen(new));
}
void freeqs(d)
DESC *d;
{
TBLOCK *tb, *tnext;
CBLK *cb, *cnext;
tb = d->output_head;
while (tb) {
tnext = tb->hdr.nxt;
free(tb);
tb = tnext;
}
d->output_head = NULL;
d->output_tail = NULL;
cb = d->input_head;
while (cb) {
cnext = (CBLK *) cb->hdr.nxt;
free_lbuf(cb);
cb = cnext;
}
d->input_head = NULL;
d->input_tail = NULL;
if (d->raw_input)
free_lbuf(d->raw_input);
d->raw_input = NULL;
d->raw_input_at = NULL;
}
/*
* ---------------------------------------------------------------------------
* * desc_addhash: Add a net descriptor to its player hash list.
*/
void desc_addhash(d)
DESC *d;
{
dbref player;
DESC *hdesc;
player = d->player;
hdesc = (DESC *) nhashfind((int)player, &mudstate.desc_htab);
if (hdesc == NULL) {
d->hashnext = NULL;
nhashadd((int)player, (int *)d, &mudstate.desc_htab);
} else {
d->hashnext = hdesc;
nhashrepl((int)player, (int *)d, &mudstate.desc_htab);
}
}
/*
* ---------------------------------------------------------------------------
* * desc_delhash: Remove a net descriptor from its player hash list.
*/
static void desc_delhash(d)
DESC *d;
{
DESC *hdesc, *last;
dbref player;
player = d->player;
last = NULL;
hdesc = (DESC *) nhashfind((int)player, &mudstate.desc_htab);
while (hdesc != NULL) {
if (d == hdesc) {
if (last == NULL) {
if (d->hashnext == NULL) {
nhashdelete((int)player,
&mudstate.desc_htab);
} else {
nhashrepl((int)player,
(int *)d->hashnext,
&mudstate.desc_htab);
}
} else {
last->hashnext = d->hashnext;
}
break;
}
last = hdesc;
hdesc = hdesc->hashnext;
}
d->hashnext = NULL;
}
void welcome_user(d)
DESC *d;
{
if (d->host_info & H_REGISTRATION)
fcache_dump(d, FC_CONN_REG);
else
fcache_dump(d, FC_CONN);
}
void save_command(d, command)
DESC *d;
CBLK *command;
{
command->hdr.nxt = NULL;
if (d->input_tail == NULL)
d->input_head = command;
else
d->input_tail->hdr.nxt = command;
d->input_tail = command;
}
static void set_userstring(userstring, command)
char **userstring;
const char *command;
{
while (*command && isascii(*command) && isspace(*command))
command++;
if (!*command) {
if (*userstring != NULL) {
free_lbuf(*userstring);
*userstring = NULL;
}
} else {
if (*userstring == NULL) {
*userstring = alloc_lbuf("set_userstring");
}
StringCopy(*userstring, command);
}
}
static void parse_connect(msg, command, user, pass)
const char *msg;
char *command, *user, *pass;
{
char *p;
if (strlen(msg) > MBUF_SIZE) {
*command = '\0';
*user = '\0';
*pass = '\0';
return;
}
while (*msg && isascii(*msg) && isspace(*msg))
msg++;
p = command;
while (*msg && isascii(*msg) && !isspace(*msg))
*p++ = *msg++;
*p = '\0';
while (*msg && isascii(*msg) && isspace(*msg))
msg++;
p = user;
if (mudconf.name_spaces && (*msg == '\"')) {
for (; *msg && (*msg == '\"' || isspace(*msg)); msg++) ;
while (*msg && *msg != '\"') {
while (*msg && !isspace(*msg) && (*msg != '\"'))
*p++ = *msg++;
if (*msg == '\"')
break;
while (*msg && isspace(*msg))
msg++;
if (*msg && (*msg != '\"'))
*p++ = ' ';
}
for (; *msg && *msg == '\"'; msg++) ;
} else
while (*msg && isascii(*msg) && !isspace(*msg))
*p++ = *msg++;
*p = '\0';
while (*msg && isascii(*msg) && isspace(*msg))
msg++;
p = pass;
while (*msg && isascii(*msg) && !isspace(*msg))
*p++ = *msg++;
*p = '\0';
}
static const char *time_format_1(dt)
time_t dt;
{
register struct tm *delta;
static char buf[64];
if (dt < 0)
dt = 0;
delta = gmtime(&dt);
if (delta->tm_yday > 0) {
sprintf(buf, "%dd %02d:%02d",
delta->tm_yday, delta->tm_hour, delta->tm_min);
} else {
sprintf(buf, "%02d:%02d",
delta->tm_hour, delta->tm_min);
}
return buf;
}
static const char *time_format_2(dt)
time_t dt;
{
register struct tm *delta;
static char buf[64];
if (dt < 0)
dt = 0;
delta = gmtime(&dt);
if (delta->tm_yday > 0) {
sprintf(buf, "%dd", delta->tm_yday);
} else if (delta->tm_hour > 0) {
sprintf(buf, "%dh", delta->tm_hour);
} else if (delta->tm_min > 0) {
sprintf(buf, "%dm", delta->tm_min);
} else {
sprintf(buf, "%ds", delta->tm_sec);
}
return buf;
}
static void announce_connect(player, d)
dbref player;
DESC *d;
{
dbref loc, aowner, temp;
dbref zone, obj;
int aflags, num, key, count;
char *buf, *time_str;
DESC *dtemp;
desc_addhash(d);
count = 0;
DESC_ITER_CONN(dtemp)
count++;
if (mudstate.record_players < count)
mudstate.record_players = count;
buf = atr_pget(player, A_TIMEOUT, &aowner, &aflags);
if (buf) {
d->timeout = atoi(buf);
if (d->timeout <= 0)
d->timeout = mudconf.idle_timeout;
}
free_lbuf(buf);
loc = Location(player);
s_Connected(player);
raw_notify(player, tprintf("\n%sMOTD:%s %s\n", ANSI_HILITE,
ANSI_NORMAL, mudconf.motd_msg));
if (Wizard(player)) {
raw_notify(player, tprintf("%sWIZMOTD:%s %s\n",
ANSI_HILITE, ANSI_NORMAL, mudconf.wizmotd_msg));
if (!(mudconf.control_flags & CF_LOGIN)) {
raw_notify(player, "*** Logins are disabled.");
}
}
buf = atr_get(player, A_LPAGE, &aowner, &aflags);
if (buf && *buf) {
raw_notify(player, "Your PAGE LOCK is set. You may be unable to receive some pages.");
}
num = 0;
DESC_ITER_PLAYER(player, dtemp) num++;
/*
* Reset vacation flag
*/
s_Flags2(player, Flags2(player) & ~VACATION);
if (num < 2) {
sprintf(buf, "%s has connected.", Name(player));
if (mudconf.have_comsys)
do_comconnect(player);
if (Dark(player)) {
raw_broadcast(MONITOR,
(char *)"GAME: %s has DARK-connected.",
Name(player), 0, 0, 0, 0, 0);
} else {
raw_broadcast(MONITOR,
(char *)"GAME: %s has connected.",
Name(player), 0, 0, 0, 0, 0);
}
} else {
sprintf(buf, "%s has reconnected.", Name(player));
raw_broadcast(MONITOR,
(char *)"GAME: %s has reconnected.",
Name(player), 0, 0, 0, 0, 0);
}
key = MSG_INV;
if ((loc != NOTHING) && !(Dark(player) && Wizard(player)))
key |= (MSG_NBR | MSG_NBR_EXITS | MSG_LOC | MSG_FWDLIST);
temp = mudstate.curr_enactor;
mudstate.curr_enactor = player;
notify_check(player, player, buf, key);
free_lbuf(buf);
if (Suspect(player)) {
raw_broadcast(WIZARD, (char *)"[Suspect] %s has connected.",
Name(player), 0, 0, 0, 0, 0);
}
if (d->host_info & H_SUSPECT) {
raw_broadcast(WIZARD,
(char *)"[Suspect site: %s] %s has connected.",
d->addr, Name(player), 0, 0, 0, 0);
}
buf = atr_pget(player, A_ACONNECT, &aowner, &aflags);
if (buf)
wait_que(player, player, 0, NOTHING, buf, (char **)NULL, 0,
NULL);
free_lbuf(buf);
if (mudconf.master_room != NOTHING) {
buf = atr_pget(mudconf.master_room, A_ACONNECT, &aowner,
&aflags);
if (buf)
wait_que(mudconf.master_room, player, 0, NOTHING,
buf, (char **)NULL, 0, NULL);
free_lbuf(buf);
DOLIST(obj, Contents(mudconf.master_room)) {
buf = atr_pget(obj, A_ACONNECT, &aowner, &aflags);
if (buf) {
wait_que(obj, player, 0, NOTHING, buf,
(char **)NULL, 0, NULL);
}
free_lbuf(buf);
}
}
/*
* do the zone of the player's location's possible aconnect
*/
if (mudconf.have_zones && ((zone = Zone(loc)) != NOTHING)) {
switch (Typeof(zone)) {
case TYPE_THING:
buf = atr_pget(zone, A_ACONNECT, &aowner, &aflags);
if (buf) {
wait_que(zone, player, 0, NOTHING, buf,
(char **)NULL, 0, NULL);
}
free_lbuf(buf);
break;
case TYPE_ROOM:
/*
* check every object in the room for a connect * * *
* action
*/
DOLIST(obj, Contents(zone)) {
buf = atr_pget(obj, A_ACONNECT, &aowner, &aflags);
if (buf) {
wait_que(obj, player, 0, NOTHING, buf,
(char **)NULL, 0, NULL);
}
free_lbuf(buf);
}
break;
default:
log_text(tprintf("Invalid zone #%d for %s(#%d) has bad type %d",
zone, Name(player), player, Typeof(zone)));
}
}
time_str = ctime(&mudstate.now);
time_str[strlen(time_str) - 1] = '\0';
record_login(player, 1, time_str, d->addr, d->username);
look_in(player, Location(player), (LK_SHOWEXIT | LK_OBEYTERSE));
mudstate.curr_enactor = temp;
}
void announce_disconnect(player, d, reason)
dbref player;
DESC *d;
const char *reason;
{
dbref loc, aowner, temp, zone, obj;
int num, aflags, key;
char *buf, *atr_temp;
DESC *dtemp;
char *argv[1];
if (Suspect(player)) {
raw_broadcast(WIZARD,
(char *)"[Suspect] %s has disconnected.",
Name(player), 0, 0, 0, 0, 0);
}
if (d->host_info & H_SUSPECT) {
raw_broadcast(WIZARD,
(char *)"[Suspect site: %s] %s has disconnected.",
d->addr, Name(d->player), 0, 0, 0, 0);
}
loc = Location(player);
num = 0;
DESC_ITER_PLAYER(player, dtemp) num++;
temp = mudstate.curr_enactor;
mudstate.curr_enactor = player;
if (num < 2) {
buf = alloc_mbuf("announce_disconnect.only");
sprintf(buf, "%s has disconnected.", Name(player));
key = MSG_INV;
if ((loc != NOTHING) && !(Dark(player) && Wizard(player)))
key |= (MSG_NBR | MSG_NBR_EXITS | MSG_LOC | MSG_FWDLIST);
notify_check(player, player, buf, key);
free_mbuf(buf);
if (mudconf.have_comsys)
do_comdisconnect(player);
if (mudconf.have_mailer)
do_mail_purge(player);
raw_broadcast(MONITOR, (char *)"GAME: %s has disconnected.", Name(player), 0, 0, 0, 0, 0);
if (Guest(player) && mudconf.have_comsys)
toast_player(player);
argv[0] = (char *)reason;
c_Connected(player);
atr_temp = atr_pget(player, A_ADISCONNECT, &aowner, &aflags);
if (atr_temp && *atr_temp)
wait_que(player, player, 0, NOTHING, atr_temp, argv, 1,
NULL);
free_lbuf(atr_temp);
if (mudconf.master_room != NOTHING) {
atr_temp = atr_pget(mudconf.master_room, A_ADISCONNECT, &aowner,
&aflags);
if (atr_temp)
wait_que(mudconf.master_room, player, 0, NOTHING,
atr_temp, (char **)NULL, 0, NULL);
free_lbuf(atr_temp);
DOLIST(obj, Contents(mudconf.master_room)) {
atr_temp = atr_pget(obj, A_ADISCONNECT, &aowner, &aflags);
if (atr_temp) {
wait_que(obj, player, 0, NOTHING, atr_temp,
(char **)NULL, 0, NULL);
}
free_lbuf(atr_temp);
}
}
/*
* do the zone of the player's location's possible * * *
* adisconnect
*/
if (mudconf.have_zones && ((zone = Zone(loc)) != NOTHING)) {
switch (Typeof(zone)) {
case TYPE_THING:
atr_temp = atr_pget(zone, A_ADISCONNECT, &aowner, &aflags);
if (atr_temp) {
wait_que(zone, player, 0, NOTHING, atr_temp,
(char **)NULL, 0, NULL);
}
free_lbuf(atr_temp);
break;
case TYPE_ROOM:
/*
* check every object in the room for a * * *
* connect action
*/
DOLIST(obj, Contents(zone)) {
atr_temp = atr_pget(obj, A_ADISCONNECT, &aowner, &aflags);
if (atr_temp) {
wait_que(obj, player, 0, NOTHING, atr_temp,
(char **)NULL, 0, NULL);
}
free_lbuf(atr_temp);
}
break;
default:
log_text(tprintf("Invalid zone #%d for %s(#%d) has bad type %d",
zone, Name(player), player, Typeof(zone)));
}
}
if (d->flags & DS_AUTODARK) {
s_Flags(d->player, Flags(d->player) & ~DARK);
d->flags &= ~DS_AUTODARK;
}
} else {
buf = alloc_mbuf("announce_disconnect.partial");
sprintf(buf, "%s has partially disconnected.", Name(player));
key = MSG_INV;
if ((loc != NOTHING) && !(Dark(player) && Wizard(player)))
key |= (MSG_NBR | MSG_NBR_EXITS | MSG_LOC | MSG_FWDLIST);
notify_check(player, player, buf, key);
raw_broadcast(MONITOR, (char *)"GAME: %s has partially disconnected.", Name(player), 0, 0, 0, 0, 0);
free_mbuf(buf);
}
mudstate.curr_enactor = temp;
desc_delhash(d);
}
int boot_off(player, message)
dbref player;
char *message;
{
DESC *d, *dnext;
int count;
count = 0;
DESC_SAFEITER_PLAYER(player, d, dnext) {
if (message && *message) {
queue_string(d, message);
queue_string(d, "\r\n");
}
shutdownsock(d, R_BOOT);
count++;
}
return count;
}
int boot_by_port(port, no_god, message)
int port, no_god;
char *message;
{
DESC *d, *dnext;
int count;
count = 0;
DESC_SAFEITER_ALL(d, dnext) {
if ((d->descriptor == port) && (!no_god || !God(d->player))) {
if (message && *message) {
queue_string(d, message);
queue_string(d, "\r\n");
}
shutdownsock(d, R_BOOT);
count++;
}
}
return count;
}
/*
* ---------------------------------------------------------------------------
* * desc_reload: Reload parts of net descriptor that are based on db info.
*/
void desc_reload(player)
dbref player;
{
DESC *d;
char *buf;
dbref aowner;
FLAG aflags;
DESC_ITER_PLAYER(player, d) {
buf = atr_pget(player, A_TIMEOUT, &aowner, &aflags);
if (buf) {
d->timeout = atoi(buf);
if (d->timeout <= 0)
d->timeout = mudconf.idle_timeout;
}
free_lbuf(buf);
}
}
/*
* ---------------------------------------------------------------------------
* * fetch_idle, fetch_connect: Return smallest idle time/largest connec time
* * for a player (or -1 if not logged in)
*/
int fetch_idle(target)
dbref target;
{
DESC *d;
int result, idletime;
result = -1;
DESC_ITER_PLAYER(target, d) {
idletime = (mudstate.now - d->last_time);
if ((result == -1) || (idletime < result))
result = idletime;
}
return result;
}
int fetch_connect(target)
dbref target;
{
DESC *d;
int result, conntime;
result = -1;
DESC_ITER_PLAYER(target, d) {
conntime = (mudstate.now - d->connected_at);
if (conntime > result)
result = conntime;
}
return result;
}
void NDECL(check_idle)
{
DESC *d, *dnext;
time_t idletime;
DESC_SAFEITER_ALL(d, dnext) {
if (d->flags & DS_CONNECTED) {
idletime = mudstate.now - d->last_time;
if ((idletime > d->timeout) &&
!Can_Idle(d->player)) {
queue_string(d,
"*** Inactivity Timeout ***\r\n");
shutdownsock(d, R_TIMEOUT);
} else if (mudconf.idle_wiz_dark &&
(idletime > mudconf.idle_timeout) &&
Wizard(d->player) && !Dark(d->player)) {
s_Flags(d->player, Flags(d->player) | DARK);
d->flags |= DS_AUTODARK;
}
} else {
idletime = mudstate.now - d->connected_at;
#ifdef CONCENTRATE
if ((idletime > mudconf.conn_timeout) && !(d->cstatus & C_CCONTROL)) {
#else
if (idletime > mudconf.conn_timeout) {
#endif /*
* CONCENTRATE
*/
queue_string(d,
"*** Login Timeout ***\r\n");
shutdownsock(d, R_TIMEOUT);
}
}
}
}
void NDECL(check_events)
{
struct tm *ltime;
dbref thing, parent;
int lev;
ltime = localtime(&mudstate.now);
if ((ltime->tm_hour == mudconf.events_daily_hour)
&& !(mudstate.events_flag & ET_DAILY)) {
mudstate.events_flag = mudstate.events_flag | ET_DAILY;
DO_WHOLE_DB(thing) {
if (Going(thing))
continue;
ITER_PARENTS(thing, parent, lev) {
if (Flags(thing) & HAS_DAILY) {
did_it(Owner(thing), thing, 0, NULL,
0, NULL, A_DAILY, (char **)NULL,
0);
do_second();
do_top(10);
#ifndef MEMORY_BASED
cache_reset(0);
#endif /*
* MEMORY_BASED
*/
break;
}
}
}
}
if (ltime->tm_hour == 23) { /*
* Nightly resetting
*/
mudstate.events_flag = 0;
}
}
static char *trimmed_name(player)
dbref player;
{
static char cbuff[18];
if (strlen(Name(player)) <= 16)
return Name(player);
StringCopyTrunc(cbuff, Name(player), 16);
cbuff[16] = '\0';
return cbuff;
}
static char *trimmed_site(name)
char *name;
{
static char buff[MBUF_SIZE];
if ((strlen(name) <= mudconf.site_chars) || (mudconf.site_chars == 0))
return name;
StringCopyTrunc(buff, name, mudconf.site_chars);
buff[mudconf.site_chars + 1] = '\0';
return buff;
}
static void dump_users(e, match, key)
DESC *e;
char *match;
int key;
{
DESC *d;
int count;
char *buf, *fp, *sp, flist[4], slist[4];
dbref room_it;
while (match && *match && isspace(*match))
match++;
if (!match || !*match)
match = NULL;
buf = alloc_mbuf("dump_users");
if (key == CMD_SESSION) {
queue_string(e, " ");
queue_string(e, " Characters Input---- Characters Output---\r\n");
}
queue_string(e, "Player Name On For Idle ");
if (key == CMD_SESSION) {
queue_string(e, "Port Pend Lost Total Pend Lost Total\r\n");
} else if ((e->flags & DS_CONNECTED) && (Wizard_Who(e->player)) &&
(key == CMD_WHO)) {
queue_string(e, " Room Cmds Host\r\n");
} else {
if (Wizard_Who(e->player))
queue_string(e, " ");
else
queue_string(e, " ");
queue_string(e, mudstate.doing_hdr);
queue_string(e, "\r\n");
}
count = 0;
DESC_ITER_CONN(d) {
if (!Hidden(d->player) ||
(e->flags & DS_CONNECTED) & Wizard_Who(e->player)) {
count++;
if (match && !(string_prefix(Name(d->player), match)))
continue;
if ((key == CMD_SESSION) &&
!(Wizard_Who(e->player) && (e->flags & DS_CONNECTED)) &&
(d->player != e->player))
continue;
/*
* Get choice flags for wizards
*/
fp = flist;
sp = slist;
if ((e->flags & DS_CONNECTED) && Wizard_Who(e->player)) {
if (Hidden(d->player)) {
if (d->flags & DS_AUTODARK)
*fp++ = 'd';
else
*fp++ = 'D';
}
if (!Findable(d->player)) {
*fp++ = 'U';
} else {
room_it = where_room(d->player);
if (Good_obj(room_it)) {
if (Hideout(room_it))
*fp++ = 'u';
} else {
*fp++ = 'u';
}
}
if (Suspect(d->player))
*fp++ = '+';
if (d->host_info & H_FORBIDDEN)
*sp++ = 'F';
if (d->host_info & H_REGISTRATION)
*sp++ = 'R';
if (d->host_info & H_SUSPECT)
*sp++ = '+';
}
*fp = '\0';
*sp = '\0';
if ((e->flags & DS_CONNECTED) &&
Wizard_Who(e->player) &&
(key == CMD_WHO)) {
sprintf(buf,
"%-16s%9s %4s%-3s#%-6d%5d%3s%-25s\r\n",
trimmed_name(d->player),
time_format_1(mudstate.now - d->connected_at),
time_format_2(mudstate.now - d->last_time),
flist,
Location(d->player), d->command_count,
slist,
trimmed_site(((d->username[0] != '\0') ? tprintf("%s@%s", d->username, d->addr) : d->addr)));
} else if (key == CMD_SESSION) {
sprintf(buf,
"%-16s%9s %4s%5d%5d%6d%10d%6d%6d%10d\r\n",
trimmed_name(d->player),
time_format_1(mudstate.now - d->connected_at),
time_format_2(mudstate.now - d->last_time),
d->descriptor,
d->input_size, d->input_lost,
d->input_tot,
d->output_size, d->output_lost,
d->output_tot);
} else if (Wizard_Who(e->player)) {
sprintf(buf, "%-16s%9s %4s%-3s%s\r\n",
trimmed_name(d->player),
time_format_1(mudstate.now - d->connected_at),
time_format_2(mudstate.now - d->last_time),
flist,
d->doing);
} else {
sprintf(buf, "%-16s%9s %4s %s\r\n",
trimmed_name(d->player),
time_format_1(mudstate.now - d->connected_at),
time_format_2(mudstate.now - d->last_time),
d->doing);
}
queue_string(e, buf);
}
}
/*
* sometimes I like the ternary operator....
*/
sprintf(buf, "%d Player%slogged in, %d record, %s maximum.\r\n", count,
(count == 1) ? " " : "s ", mudstate.record_players,
(mudconf.max_players == -1) ? "no" : tprintf("%d", mudconf.max_players));
queue_string(e, buf);
free_mbuf(buf);
}
/*
* ---------------------------------------------------------------------------
* * do_doing: Set the doing string that appears in the WHO report.
* * Idea from R'nice@TinyTIM.
*/
void do_doing(player, cause, key, arg)
dbref player, cause;
int key;
char *arg;
{
DESC *d;
char *c;
int foundany, over;
if (key == DOING_MESSAGE) {
foundany = 0;
over = 0;
DESC_ITER_PLAYER(player, d) {
c = d->doing;
over = safe_copy_str(arg, d->doing, &c, 36);
StringCopy(c, ANSI_NORMAL);
foundany = 1;
}
if (foundany) {
if (over) {
notify(player,
tprintf("Warning: %d characters lost.",
over));
}
if (!Quiet(player))
notify(player, "Set.");
} else {
notify(player, "Not connected.");
}
} else if (key == DOING_HEADER) {
if (!(Can_Poll(player))) {
notify(player, "Permission denied.");
return;
}
if (!arg || !*arg) {
StringCopy(mudstate.doing_hdr, "Doing");
over = 0;
} else {
c = mudstate.doing_hdr;
over = safe_copy_str(arg, mudstate.doing_hdr, &c, 40);
*c = '\0';
}
if (over) {
notify(player,
tprintf("Warning: %d characters lost.", over));
}
if (!Quiet(player))
notify(player, "Set.");
} else {
notify(player, tprintf("Poll: %s", mudstate.doing_hdr));
}
}
/* *INDENT-OFF* */
NAMETAB logout_cmdtable[] = {
{(char *)"DOING", 5, CA_PUBLIC, CMD_DOING},
{(char *)"LOGOUT", 6, CA_PUBLIC, CMD_LOGOUT},
{(char *)"OUTPUTPREFIX",12, CA_PUBLIC, CMD_PREFIX|CMD_NOxFIX},
{(char *)"OUTPUTSUFFIX",12, CA_PUBLIC, CMD_SUFFIX|CMD_NOxFIX},
{(char *)"QUIT", 4, CA_PUBLIC, CMD_QUIT},
{(char *)"SESSION", 7, CA_PUBLIC, CMD_SESSION},
{(char *)"WHO", 3, CA_PUBLIC, CMD_WHO},
{(char *)"HTTP", 4, CA_PUBLIC, CMD_HTTP},
{NULL, 0, 0, 0}};
/* *INDENT-ON* */
void NDECL(init_logout_cmdtab)
{
NAMETAB *cp;
/*
* Make the htab bigger than the number of entries so that we find *
* * * * things on the first check. Remember that the admin can add
* * * * aliases.
*/
hashinit(&mudstate.logout_cmd_htab, 15 * HASH_FACTOR);
for (cp = logout_cmdtable; cp->flag; cp++)
hashadd(cp->name, (int *)cp, &mudstate.logout_cmd_htab);
}
static void failconn(logcode, logtype, logreason, d, disconnect_reason,
player, filecache, motd_msg, command, user, password, cmdsave)
const char *logcode, *logtype, *logreason;
char *motd_msg, *command, *user, *password, *cmdsave;
DESC *d;
int disconnect_reason, filecache;
dbref player;
{
char *buff;
STARTLOG(LOG_LOGIN | LOG_SECURITY, logcode, "RJCT")
buff = alloc_mbuf("failconn.LOG");
sprintf(buff, "[%d/%s] %s rejected to ",
d->descriptor, d->addr, logtype);
log_text(buff);
free_mbuf(buff);
if (player != NOTHING)
log_name(player);
else
log_text(user);
log_text((char *)" (");
log_text((char *)logreason);
log_text((char *)")");
ENDLOG
fcache_dump(d, filecache);
if (*motd_msg) {
queue_string(d, motd_msg);
queue_write(d, "\r\n", 2);
}
free_mbuf(command);
free_mbuf(user);
free_mbuf(password);
shutdownsock(d, disconnect_reason);
mudstate.debug_cmd = cmdsave;
return;
}
static const char *connect_fail =
"Either that player does not exist, or has a different password.\r\n";
static const char *create_fail =
"Either there is already a player with that name, or that name is illegal.\r\n";
static int check_connect(d, msg)
DESC *d;
char *msg;
{
char *command, *user, *password, *buff, *cmdsave;
dbref player, aowner;
int aflags, nplayers;
DESC *d2;
char *p;
cmdsave = mudstate.debug_cmd;
mudstate.debug_cmd = (char *)"< check_connect >";
/*
* Hide the password length from SESSION
*/
d->input_tot -= (strlen(msg) + 1);
/*
* Crack the command apart
*/
command = alloc_mbuf("check_conn.cmd");
user = alloc_mbuf("check_conn.user");
password = alloc_mbuf("check_conn.pass");
parse_connect(msg, command, user, password);
if (!strncmp(command, "co", 2) || !strncmp(command, "cd", 2)) {
if ((string_prefix(user, mudconf.guest_prefix)) &&
(mudconf.guest_char != NOTHING) &&
(mudconf.control_flags & CF_LOGIN)) {
if ((p = make_guest(d)) == NULL) {
queue_string(d, "All guests are tied up, please try again later.\n");
return 0;
}
StringCopy(user, p);
StringCopy(password, mudconf.guest_prefix);
}
/*
* See if this connection would exceed the max #players
*/
if (mudconf.max_players < 0) {
nplayers = mudconf.max_players - 1;
} else {
nplayers = 0;
DESC_ITER_CONN(d2)
nplayers++;
}
player = connect_player(user, password, d->addr, d->username);
if (player == NOTHING) {
/*
* Not a player, or wrong password
*/
queue_string(d, connect_fail);
STARTLOG(LOG_LOGIN | LOG_SECURITY, "CON", "BAD")
buff = alloc_lbuf("check_conn.LOG.bad");
user[3800] = '\0';
sprintf(buff, "[%d/%s] Failed connect to '%s'",
d->descriptor, d->addr, user);
log_text(buff);
free_lbuf(buff);
ENDLOG
if (--(d->retries_left) <= 0) {
free_mbuf(command);
free_mbuf(user);
free_mbuf(password);
shutdownsock(d, R_BADLOGIN);
mudstate.debug_cmd = cmdsave;
return 0;
}
} else if (((mudconf.control_flags & CF_LOGIN) &&
(nplayers < mudconf.max_players)) ||
WizRoy(player) || God(player)) {
if (!strncmp(command, "cd", 2) &&
(Wizard(player) || God(player)))
s_Flags(player, Flags(player) | DARK);
/*
* Logins are enabled, or wiz or god
*/
STARTLOG(LOG_LOGIN, "CON", "LOGIN")
buff = alloc_mbuf("check_conn.LOG.login");
sprintf(buff, "[%d/%s] Connected to ",
d->descriptor, d->addr);
log_text(buff);
log_name_and_loc(player);
free_mbuf(buff);
ENDLOG
d->flags |= DS_CONNECTED;
d->connected_at = time(0);
d->player = player;
/*
* Give the player the MOTD file and the settable * *
*
* * MOTD * message(s). Use raw notifies so the
* player * * * doesn't * try to match on the text.
*/
if (Guest(player)) {
fcache_dump(d, FC_CONN_GUEST);
} else {
buff = atr_get(player, A_LAST, &aowner, &aflags);
if ((buff == NULL) || (*buff == '\0'))
fcache_dump(d, FC_CREA_NEW);
else
fcache_dump(d, FC_MOTD);
if (Wizard(player))
fcache_dump(d, FC_WIZMOTD);
free_lbuf(buff);
}
announce_connect(player, d);
} else if (!(mudconf.control_flags & CF_LOGIN)) {
failconn("CON", "Connect", "Logins Disabled", d,
R_GAMEDOWN, player, FC_CONN_DOWN,
mudconf.downmotd_msg, command, user, password,
cmdsave);
return 0;
} else {
failconn("CON", "Connect", "Game Full", d,
R_GAMEFULL, player, FC_CONN_FULL,
mudconf.fullmotd_msg, command, user, password,
cmdsave);
return 0;
}
} else if (!strncmp(command, "cr", 2)) {
/*
* Enforce game down
*/
if (!(mudconf.control_flags & CF_LOGIN)) {
failconn("CRE", "Create", "Logins Disabled", d,
R_GAMEDOWN, NOTHING, FC_CONN_DOWN,
mudconf.downmotd_msg, command, user, password,
cmdsave);
return 0;
}
/*
* Enforce max #players
*/
if (mudconf.max_players < 0) {
nplayers = mudconf.max_players;
} else {
nplayers = 0;
DESC_ITER_CONN(d2)
nplayers++;
}
if (nplayers > mudconf.max_players) {
/*
* Too many players on, reject the attempt
*/
failconn("CRE", "Create", "Game Full", d,
R_GAMEFULL, NOTHING, FC_CONN_FULL,
mudconf.fullmotd_msg, command, user, password,
cmdsave);
return 0;
}
if (d->host_info & H_REGISTRATION) {
fcache_dump(d, FC_CREA_REG);
} else {
player = create_player(user, password, NOTHING, 0, 0);
if (player == NOTHING) {
queue_string(d, create_fail);
STARTLOG(LOG_SECURITY | LOG_PCREATES, "CON", "BAD")
buff = alloc_mbuf("check_conn.LOG.badcrea");
sprintf(buff,
"[%d/%s] Create of '%s' failed",
d->descriptor, d->addr, user);
log_text(buff);
free_mbuf(buff);
ENDLOG
} else {
STARTLOG(LOG_LOGIN | LOG_PCREATES, "CON", "CREA")
buff = alloc_mbuf("check_conn.LOG.create");
sprintf(buff, "[%d/%s] Created ",
d->descriptor, d->addr);
log_text(buff);
log_name(player);
free_mbuf(buff);
ENDLOG
move_object(player, mudconf.start_room);
d->flags |= DS_CONNECTED;
d->connected_at = time(0);
d->player = player;
fcache_dump(d, FC_CREA_NEW);
announce_connect(player, d);
}
}
} else {
welcome_user(d);
STARTLOG(LOG_LOGIN | LOG_SECURITY, "CON", "BAD")
buff = alloc_mbuf("check_conn.LOG.bad");
msg[150] = '\0';
sprintf(buff, "[%d/%s] Failed connect: '%s'",
d->descriptor, d->addr, msg);
log_text(buff);
free_mbuf(buff);
ENDLOG
}
free_mbuf(command);
free_mbuf(user);
free_mbuf(password);
mudstate.debug_cmd = cmdsave;
return 1;
}
int do_command(d, command, first)
DESC *d;
char *command;
int first;
{
char *arg, *cmdsave;
NAMETAB *cp;
cmdsave = mudstate.debug_cmd;
mudstate.debug_cmd = (char *)"< do_command >";
d->last_time = mudstate.now;
/*
* Split off the command from the arguments
*/
arg = command;
while (*arg && !isspace(*arg))
arg++;
if (*arg)
*arg++ = '\0';
/*
* Look up the command. If we don't find it, turn it over to the * *
*
* * * * normal logged-in command processor or to create/connect
*/
if (!(d->flags & DS_CONNECTED)) {
cp = (NAMETAB *) hashfind(command, &mudstate.logout_cmd_htab);
} else
cp = NULL;
#ifdef CONCENTRATE
if (*arg)
*--arg = ' '; /*
* restore nullified space
*/
if (!strncmp(command, "New Conn Pass: ",
sizeof("New Conn Pass ") - 1)) {
do_becomeconc(d, command + sizeof("New Conn Pass: ") - 1);
return 1;
} else if (((d->cstatus & C_REMOTE) || (d->cstatus & C_CCONTROL)) && first) {
if (!strncmp(command, "CONC ", sizeof("CONC ") - 1))
log_text(command);
else if (!strcmp(command, "New ID")) {
do_makeid(d);
} else if (!strncmp(command, "Conn ID: ",
sizeof("Conn ID: ") - 1)) {
char *m, *n;
m = command + sizeof("Conn ID: ") - 1;
n = strchr(m, ' ');
if (!n)
queue_string(d, "Usage: Conn ID: <id> <hostname>\n");
else
do_connectid(d, atoi(command + sizeof("Conn ID: ") - 1), n + 1);
} else if (!strncmp(command, "Kill ID: ",
sizeof("Kill ID: ") - 1))
do_killid(d, atoi(command + sizeof("Kill ID: ") - 1));
else {
char *k;
k = strchr(command, ' ');
if (!k)
return 1;
else {
struct descriptor_data *l;
int j;
*k = '\0';
j = atoi(command);
for (l = descriptor_list; l; l = l->next) {
if (l->concid == j)
break;
}
if (!l)
queue_string(d, "I don't know that concid.\r\n");
else {
k++;
if (!do_command(l, k, 0)) {
return 0;
}
}
}
}
return 1;
}
if (*arg)
arg++;
#endif
/*
* CONCENTRATE
*/
if (cp == NULL) {
if (*arg)
*--arg = ' '; /*
* restore nullified space
*/
if (d->flags & DS_CONNECTED) {
d->command_count++;
if (d->output_prefix) {
queue_string(d, d->output_prefix);
queue_write(d, "\r\n", 2);
}
mudstate.curr_player = d->player;
mudstate.curr_enactor = d->player;
process_command(d->player, d->player, 1,
command, (char **)NULL, 0);
if (d->output_suffix) {
queue_string(d, d->output_suffix);
queue_write(d, "\r\n", 2);
}
mudstate.debug_cmd = cmdsave;
return 1;
} else {
mudstate.debug_cmd = cmdsave;
return (check_connect(d, command));
}
}
/*
* The command was in the logged-out command table. Perform prefix *
*
* * * * * * and suffix processing, and invoke the command handler.
*/
d->command_count++;
if (!(cp->flag & CMD_NOxFIX)) {
if (d->output_prefix) {
queue_string(d, d->output_prefix);
queue_write(d, "\r\n", 2);
}
}
if ((!check_access(d->player, cp->perm)) ||
((cp->perm & CA_PLAYER) && !(d->flags & DS_CONNECTED))) {
queue_string(d, "Permission denied.\r\n");
} else {
mudstate.debug_cmd = cp->name;
switch (cp->flag & CMD_MASK) {
case CMD_QUIT:
shutdownsock(d, R_QUIT);
mudstate.debug_cmd = cmdsave;
return 0;
case CMD_LOGOUT:
shutdownsock(d, R_LOGOUT);
break;
case CMD_WHO:
dump_users(d, arg, CMD_WHO);
break;
case CMD_DOING:
dump_users(d, arg, CMD_DOING);
break;
case CMD_SESSION:
dump_users(d, arg, CMD_SESSION);
break;
case CMD_PREFIX:
set_userstring(&d->output_prefix, arg);
break;
case CMD_SUFFIX:
set_userstring(&d->output_suffix, arg);
break;
case CMD_HTTP:
handle_http(d, arg);
break;
default:
STARTLOG(LOG_BUGS, "BUG", "PARSE")
arg = alloc_lbuf("do_command.LOG");
sprintf(arg,
"Prefix command with no handler: '%s'",
command);
log_text(arg);
free_lbuf(arg);
ENDLOG
}
}
if (!(cp->flag & CMD_NOxFIX)) {
if (d->output_prefix) {
queue_string(d, d->output_suffix);
queue_write(d, "\r\n", 2);
}
}
mudstate.debug_cmd = cmdsave;
return 1;
}
void logged_out(player, cause, key, arg)
dbref player, cause;
int key;
char *arg;
{
DESC *d;
int idletime;
DESC_ITER_PLAYER(player, d) {
idletime = (mudstate.now - d->last_time);
switch (key) {
case CMD_QUIT:
if (idletime == 0) {
shutdownsock(d, R_QUIT);
return;
}
break;
case CMD_LOGOUT:
if (idletime == 0) {
shutdownsock(d, R_LOGOUT);
return;
}
break;
case CMD_WHO:
if (idletime == 0) {
dump_users(d, arg, CMD_WHO);
return;
}
break;
case CMD_DOING:
if (idletime == 0) {
dump_users(d, arg, CMD_DOING);
return;
}
break;
case CMD_SESSION:
if (idletime == 0) {
dump_users(d, arg, CMD_SESSION);
return;
}
break;
case CMD_PREFIX:
if (idletime == 0) {
set_userstring(&d->output_prefix, arg);
return;
}
break;
case CMD_SUFFIX:
if (idletime == 0) {
set_userstring(&d->output_suffix, arg);
return;
}
break;
}
}
}
void NDECL(process_commands)
{
int nprocessed;
DESC *d, *dnext;
CBLK *t;
char *cmdsave;
cmdsave = mudstate.debug_cmd;
mudstate.debug_cmd = (char *)"process_commands";
do {
nprocessed = 0;
DESC_SAFEITER_ALL(d, dnext) {
if (d->quota > 0 && (t = d->input_head)) {
d->quota--;
nprocessed++;
d->input_head = (CBLK *) t->hdr.nxt;
if (!d->input_head)
d->input_tail = NULL;
d->input_size -= (strlen(t->cmd) + 1);
if (d->program_data != NULL)
handle_prog(d, t->cmd);
else
do_command(d, t->cmd, 1);
free_lbuf(t);
}
}
} while (nprocessed > 0);
mudstate.debug_cmd = cmdsave;
}
/*
* ---------------------------------------------------------------------------
* * site_check: Check for site flags in a site list.
*/
int site_check(host, site_list)
struct in_addr host;
SITE *site_list;
{
SITE *this;
for (this = site_list; this; this = this->next) {
if ((host.s_addr & this->mask.s_addr) == this->address.s_addr)
return this->flag;
}
return 0;
}
/*
* --------------------------------------------------------------------------
* * list_sites: Display information in a site list
*/
#define S_SUSPECT 1
#define S_ACCESS 2
static const char *stat_string(strtype, flag)
int strtype, flag;
{
const char *str;
switch (strtype) {
case S_SUSPECT:
if (flag)
str = "Suspected";
else
str = "Trusted";
break;
case S_ACCESS:
switch (flag) {
case H_FORBIDDEN:
str = "Forbidden";
break;
case H_REGISTRATION:
str = "Registration";
break;
case 0:
str = "Unrestricted";
break;
default:
str = "Strange";
}
break;
default:
str = "Strange";
}
return str;
}
static void list_sites(player, site_list, header_txt, stat_type)
dbref player;
SITE *site_list;
const char *header_txt;
int stat_type;
{
char *buff, *buff1, *str;
SITE *this;
buff = alloc_mbuf("list_sites.buff");
buff1 = alloc_sbuf("list_sites.addr");
sprintf(buff, "----- %s -----", header_txt);
notify(player, buff);
notify(player, "Address Mask Status");
for (this = site_list; this; this = this->next) {
str = (char *)stat_string(stat_type, this->flag);
StringCopy(buff1, inet_ntoa(this->mask));
sprintf(buff, "%-20s %-20s %s",
inet_ntoa(this->address), buff1, str);
notify(player, buff);
}
free_mbuf(buff);
free_sbuf(buff1);
}
/*
* ---------------------------------------------------------------------------
* * list_siteinfo: List information about specially-marked sites.
*/
void list_siteinfo(player)
dbref player;
{
list_sites(player, mudstate.access_list, "Site Access",
S_ACCESS);
list_sites(player, mudstate.suspect_list, "Suspected Sites",
S_SUSPECT);
}
/*
* ---------------------------------------------------------------------------
* * make_ulist: Make a list of connected user numbers for the LWHO function.
*/
void make_ulist(player, buff, bufc)
dbref player;
char *buff, **bufc;
{
DESC *d;
char *cp;
cp = *bufc;
DESC_ITER_CONN(d) {
if (!WizRoy(player) && Hidden(d->player))
continue;
if (cp != *bufc)
safe_chr(' ', buff, bufc);
safe_chr('#', buff, bufc);
safe_str(tprintf("%d", d->player), buff, bufc);
}
}
/*
* ---------------------------------------------------------------------------
* * find_connected_name: Resolve a playername from the list of connected
* * players using prefix matching. We only return a match if the prefix
* * was unique.
*/
dbref find_connected_name(player, name)
dbref player;
char *name;
{
DESC *d;
dbref found;
found = NOTHING;
DESC_ITER_CONN(d) {
if (Good_obj(player) && !Wizard(player) && Hidden(d->player))
continue;
if (!string_prefix(Name(d->player), name))
continue;
if ((found != NOTHING) && (found != d->player))
return NOTHING;
found = d->player;
}
return found;
}