game/bin/
game/data/
/*
 * mguests.c - multiguest code originally ported from DarkZone 
 */
/*
 * $Id: mguests.c,v 1.3 1995/11/22 23:33:17 root Exp $ 
 */

#include <stdlib.h>

#include "autoconf.h"
#include "copyright.h"
#include "mudconf.h"
#include "externs.h"
#include "mguests.h"
#include "config.h"
#include "db.h"
#include "interface.h"
#include "mail.h"
#include "attrs.h"
#include "powers.h"

extern void FDECL(destroy_player, (dbref));
typedef int object_flag_type;

dbref create_guest(name, password)
char *name;
char *password;
{
	dbref player, guest;
	char *buff;

	if (!Wizard(mudconf.guest_nuker) || !Good_obj(mudconf.guest_nuker))
		mudconf.guest_nuker = 1;

	buff = alloc_lbuf("create_guest");

	/*
	 * Make the player. 
	 */

	player = create_player(name, password, mudconf.guest_nuker, 0, 1);

	if (player == NOTHING) {
		log_text("GUEST: failed in create_player\n");
		return NOTHING;
	}
	/*
	 * Turn the player into a guest. 
	 */

	s_Guest(player);
	move_object(player, mudconf.start_room);
	s_Flags(player, Flags(player) & ~WIZARD);
	s_Pennies(player, Pennies(mudconf.guest_char));
	s_Zone(player, Zone(mudconf.guest_char));
	s_Parent(player, Parent(mudconf.guest_char));

	/*
	 * Make sure the guest is locked. 
	 */
	do_lock(player, player, A_LOCK, tprintf("#%d", player), "me");
	do_lock(player, player, A_LENTER, tprintf("#%d", player), "me");

	/*
	 * Copy all attributes. 
	 */
	atr_cpy(GOD, player, mudconf.guest_char);
	free_lbuf(buff);
	return player;
}

void destroy_guest(guest)
dbref guest;
{
	if (!Wizard(mudconf.guest_nuker) || !Good_obj(mudconf.guest_nuker))
		mudconf.guest_nuker = 1;

	if (!Guest(guest))
		return;

	toast_player(guest);
	atr_add_raw(guest, A_DESTROYER, tprintf("%d", mudconf.guest_nuker));
	destroy_player(guest);
	destroy_obj(mudconf.guest_nuker, guest);
}

char *make_guest(d)
DESC *d;
{
	int i;
	dbref player, p2;
	static char name[50];

	/*
	 * Nuke extra guests as new guests connect. 
	 */

	for (i = 0; i < mudconf.number_guests; i++) {
		sprintf(name, "%s%d", mudconf.guest_prefix, i + 1);
		p2 = lookup_player(GOD, name, 0);
		if (p2 != NOTHING && !Connected(p2))
			destroy_guest(p2);
	}

	/*
	 * Locate a free guest ID, and eat it. 
	 */

	for (i = 0; i < mudconf.number_guests; i++) {
		sprintf(name, "%s%d", mudconf.guest_prefix, i + 1);
		player = lookup_player(GOD, name, 0);
		if (player == NOTHING)
			break;
	}

	if (i == mudconf.number_guests) {
		queue_string(d, "GAME: All guest ID's are busy, please try again later.\n");
		return NULL;
	}
	sprintf(name, "%s%d", mudconf.guest_prefix, i + 1);
	player = create_guest(name, mudconf.guest_prefix);

	if (player == NOTHING) {
		queue_string(d, "GAME: Error creating guest ID, please try again later.\n");
		log_text(tprintf("GUEST: Error creating guest ID. '%s' already exists.\n",
				 name));
		return NULL;
	}
	return Name(player);
}